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		<title>Lukegao: by freem.ai...</title>
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		<updated>2026-01-14T05:29:54Z</updated>

		<summary type="html">&lt;p&gt;by freem.ai...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:Crash dump analysis}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This conversation was exported from ChatGPT&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;{{cite web|title=Crash dump analysis|url=https://chatgpt.com/share/6965f919-c6ac-8012-a35d-7584aba32707|publisher=ChatGPT|access-date=2026-01-14}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== gpt-5-2-thinking ==&lt;br /&gt;
=== User: Whats the chance of identifying the root cause of this dump? ===&lt;br /&gt;
Whats the chance of identifying the root cause of this dump?&lt;br /&gt;
&lt;br /&gt;
=== Assistant: Pretty decent chance of getting to a credible “most likely culprit”, but a much lower chance of proving the exact line … ===&lt;br /&gt;
Pretty decent chance of getting to a credible “most likely culprit”, but a much lower chance of proving the exact line of C/C++ code without symbols / a native crash dump.&lt;br /&gt;
&lt;br /&gt;
===== What the dump already tells us (high confidence) =====&lt;br /&gt;
&lt;br /&gt;
This is a native crash (EXCEPTION_ACCESS_VIOLATION) outside the JVM. hs_err_pid103780&lt;br /&gt;
&lt;br /&gt;
The “Problematic frame” is inside &amp;lt;code&amp;gt;PZBullet64.dll&amp;lt;/code&amp;gt;. hs_err_pid103780&lt;br /&gt;
&lt;br /&gt;
The crashing thread is the MainThread, and the Java→native call chain shows it happened while doing ballistics / combat hit processing:&lt;br /&gt;
* zombie.core.physics.Bullet.updateBallisticsTargetSkeleton(II[F)V (native)&lt;br /&gt;
* zombie.CombatManager.processBallisticsTargets(...)&lt;br /&gt;
* … updateReticle → GameWindow.logic → frameStep → MainThread.mainLoop hs_err_pid103780&lt;br /&gt;
&lt;br /&gt;
So: something in the Bullet/ballistics native layer dereferenced bad memory while updating the “target skeleton” for a ballistic hit. hs_err_pid103780&lt;br /&gt;
&lt;br /&gt;
===== What that means for “root cause” =====&lt;br /&gt;
&lt;br /&gt;
You can usually narrow this down to one of these buckets:&lt;br /&gt;
# Game engine bug in PZBullet64.dll (most direct reading of the log) hs_err_pid103780&lt;br /&gt;
# Bad input reaching the native bullet code (e.g., corrupted/invalid skeleton/bone data, weird array size, unexpected entity state) — often triggered by mods or edge-case gameplay timing&lt;br /&gt;
# Memory corruption earlier (rarer, harder): something else scribbled memory and it only crashed when Bullet touched it&lt;br /&gt;
&lt;br /&gt;
The log even shows the compiled native method is Bullet::updateBallisticsTargetSkeleton and stack mapping references zombie.core.skinnedmodel.model.SkinningBone objects, which fits the “skeleton update” theme. hs_err_pid103780&lt;br /&gt;
&lt;br /&gt;
===== So… what are the odds? =====&lt;br /&gt;
* 80–90% chance we can identify the area and a likely trigger scenario: “ballistics target skeleton update in PZBullet64.dll during combat/reticle update.” hs_err_pid103780&lt;br /&gt;
* 30–50% chance we can pin it to a specific mod / asset / reproducible action (depends on whether the log lists mods, and whether you can reproduce around gunfights / ballistic hits).&lt;br /&gt;
* &amp;lt;10% chance we can name the exact native bug (like “null bone pointer in function X”) from this hs_err alone, because we don’t have symbols and CreateCoredumpOnCrash is off. hs_err_pid103780&lt;br /&gt;
&lt;br /&gt;
===== Fastest way to push this from “likely” to “certain” =====&lt;br /&gt;
&lt;br /&gt;
If you want, I can tell you exactly what to look for in this same log next (it’s usually in the “VM Arguments / Environment / Modules / Loaded Libraries / problematic thread” sections), but the big practical levers are:&lt;br /&gt;
* reproduce with all mods off vs on&lt;br /&gt;
* reproduce with ballistics-related mods off first (anything touching guns, hit detection, skeletons/models)&lt;br /&gt;
* if possible, turn on crash dump / symbols for better native diagnosis (right now it explicitly says no core file dumped) hs_err_pid103780&lt;br /&gt;
&lt;br /&gt;
If you paste the “Dynamic libraries / Modules” and any “Internal exceptions / Java exceptions / mod list” bits from the same hs_err (or tell me whether this was SP or MP + what weapon/combat was happening), we can usually move from “PZBullet64.dll did it” to “this specific interaction did it.”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:ChatGPT Shares]]&lt;br /&gt;
[[Category:openai]]&lt;/div&gt;</summary>
		<author><name>Lukegao</name></author>
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