Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
freem
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Openai/693e3237-e0a8-8009-9b13-5dc0743b3d0c
Add languages
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{DISPLAYTITLE:ISAC overview The Division}} ''This conversation was exported from ChatGPT''<ref>{{cite web|title=ISAC overview The Division|url=https://chatgpt.com/share/693e3237-e0a8-8009-9b13-5dc0743b3d0c|publisher=ChatGPT|access-date=2025-12-14}}</ref> == gpt-5-2 == === User: What can you tell me about ISAC from Tom Clancy's the division franchise? === What can you tell me about ISAC from Tom Clancy's the division franchise? === Assistant: In Tom Clancy’s The Division franchise, ISAC is one of the most important—yet often overlooked—elements of the world. === In Tom Clancy’s ''The Division'' franchise, ISAC is one of the most important—yet often overlooked—elements of the world. It’s not just a gadget voice; it’s the nervous system holding the Strategic Homeland Division together. ==== ISAC stands for Intelligent System Analytic Computer. ==== It’s an advanced, AI-driven tactical support system created by the U.S. government to: * Coordinate Division agents * Provide battlefield intelligence * Monitor agent health and status * Maintain continuity of government during a national collapse Every Division agent is paired with ISAC via their SHD tech, especially the agent’s watch. ==== ### ==== ISAC provides: * Enemy threat assessments * Target identification * Combat alerts (“Hostiles detected”) * Environmental analysis It acts as a real-time combat coordinator. ===== ISAC constantly tracks: ===== * Agent vitals * Ammo status * Skill cooldowns * Agent deaths and revivals When an agent goes down, ISAC logs the event—and if they’re killed permanently, it marks them KIA. ===== ISAC interfaces with: ===== * Security systems * Drones * Automated turrets * Sealed SHD tech caches * Safe house networks Much of the Division’s tech literally will not function without ISAC authorization. ===== ISAC: ===== * Assigns mission data * Tracks objectives across the city * Manages agent prioritization * Helps re-establish civilian infrastructure In theory, it’s the backbone of national recovery. ==== ISAC is: ==== * Calm * Neutral * Emotionless * Procedural It does not: * Express empathy * Judge morality * React emotionally to agent deaths This is intentional. ISAC treats agents as assets, not people. That design choice becomes narratively important. ==== In The Division 2, we learn about ANNA, ISAC’s predecessor. ==== ===== | | | ===== | --- | --- | | | | | | | | | | | | | Some rogue agents preferred ANNA because she felt more human—which hints at why ISAC was made colder. ==== One of the franchise’s biggest themes is trust. ==== * ISAC flags agents who violate SHD directives as Rogue * Rogue agents lose access to SHD tech and support * ISAC does not care why an agent went rogue—only that they did This raises a core question of the series: : ISAC enforces rules, not ethics. ==== ISAC represents: ==== * The danger of over-automation * Cold logic during human catastrophe * Government reliance on systems over people Agents who follow ISAC blindly may preserve order—but at the cost of humanity. Rogue agents often believe they’re doing the right thing… even if ISAC disagrees. ==== - ISAC’s voice is intentionally flat to avoid emotional attachment ==== * Many safe houses fall silent when ISAC infrastructure degrades * ISAC never lies—but it also never explains why decisions are made * Some lore strongly implies ISAC may be prioritizing system stability over civilian survival in edge cases ==== ISAC isn’t just a UI voice—it’s: ==== * A symbol of institutional control * A silent judge of loyalty * The unseen hand guiding (and limiting) every agent In The Division, the real question isn’t “Can ISAC be trusted?” It’s: : If you’d like, I can also break down: * How ISAC may be partially compromised * The psychological impact on agents * The deeper political themes behind the Division program * Or comparisons to real-world military AI systems === User: How much of how the ISAC system works, could be realistically feasible with current world technology if funding wasnt p… === How much of how the ISAC system works, could be realistically feasible with current world technology if funding wasnt part of the equation. === Assistant: Short answer: a surprising amount of ISAC is already technically feasible today, but not as a single, unified, autonomo… === Short answer: a surprising amount of ISAC is already technically feasible today, but not as a single, unified, autonomous system the way The Division portrays it. Even with unlimited funding, the main blockers aren’t money—they’re integration, reliability, autonomy limits, ethics, and trust. Below is a grounded, real-world breakdown. ==== Roughly 60–70% of ISAC’s depicted capabilities are achievable today or with near-term tech ==== 0–10% is truly science-fiction The rest exists in pieces but breaks down at scale or under real chaos. ==== ### ==== ISAC’s constant monitoring of agents’ vitals is already here. Current reality: * Smartwatches track: - Heart rate - Blood oxygen - ECG - Stress levels * Military-grade wearables can monitor: - Hydration - Fatigue - Heat injury risk * Battlefield IoT systems already transmit vitals to command centers What’s missing: Reliability under combat conditions (blood, shock, trauma confuse sensors). Verdict: Fully feasible, already deployed in limited military and emergency contexts. ===== “Hostiles detected.” ===== Current reality: * AI-assisted video analysis can: - Detect humans - Identify weapons - Track movement patterns * Acoustic gunshot detection exists (ShotSpotter) * Drones + computer vision already assist troops Limitations: * Urban clutter * False positives * Occlusion (walls, smoke, darkness) * Hard to determine intent ISAC’s accuracy and confidence are exaggerated. Verdict: Feasible, but far less reliable than portrayed. ===== ISAC’s ability to keep agents connected in a collapsed city is very realistic. ===== Current reality: * Mesh networks * Satellite uplinks * Mobile ad-hoc networks (MANETs) * Encrypted military comms Used today by: * Special forces * Disaster response teams * Protestors and journalists in blackouts Verdict: 100% feasible. ===== ISAC locking or unlocking SHD tech is plausible. ===== Real analogs: * Hardware attestation * Secure enclaves * Kill-switches in military drones * Zero-trust architectures But: * Total lockout based on rule violation is dangerous * In real life, humans override these systems constantly Verdict: Technically feasible, politically controversial. ===== ISAC combining: ===== * Surveillance * Infrastructure data * Agent reports * Civilian systems This already exists in intelligence agencies—but not cleanly. Problem: Data fusion works well in stable environments. It collapses under: * Missing data * False reports * Sensor loss * Adversarial deception Verdict: Possible, but fragile. ==== ### ==== ISAC assigns objectives dynamically. Today: * AI can suggest priorities * Predict resource needs * Optimize logistics But cannot: * Understand moral tradeoffs * Interpret human context well * Adjust strategy creatively under chaos Human commanders still make final calls. Verdict: Decision-support AI yes. Autonomous commander AI no. ===== ISAC flags agents as “Rogue.” ===== This is where realism drops sharply. In reality: * Determining disloyalty requires: - Context - Intent - Chain of command review * AI cannot reliably infer motive * False positives would be catastrophic Automated loyalty enforcement is extremely dangerous. Verdict: Mostly fictional, intentionally so. ==== ### ==== ISAC seems to know: * Who is hostile * Where threats are * What’s happening citywide This is not achievable even with unlimited funding. Why: * Sensors fail * Humans lie * Environments are chaotic * Adversaries adapt * AI cannot see intent ISAC’s confidence is a narrative abstraction. ===== This is the big one. ===== A system that: * Operates independently * Cannot be compromised * Is trusted in life-and-death decisions * Functions during total collapse …does not exist and likely never will. The obstacles aren’t technical—they’re human. * Trust * Accountability * Legitimacy * Abuse prevention ==== ISAC is believable because: ==== * Every individual component exists * Military doctrine already trends this way * We are comfortable outsourcing judgment to systems What The Division does is compress decades of messy human oversight into a clean AI voice. ==== If a real-world ISAC existed today, it would: ==== * Be wrong often * Require constant human intervention * Be distrusted by operators * Be exploited by adversaries * Create massive ethical controversy Which, interestingly, aligns with the franchise’s themes. ==== ISAC is not futuristic technology—it’s futuristic ''authority''. ==== The tech is mostly here. What isn’t here—and may never be—is the willingness to let a machine decide who is loyal, who is expendable, and what “saving the country” actually means. If you want, I can also: * Map ISAC functions to real military programs * Explore how ISAC would fail in real combat * Compare ISAC to real-world AI command systems * Or break down how rogue agents would exploit it in reality === User: What would the world need to make ISAC or a system like ISAC a closer reality? === What would the world need to make ISAC or a system like ISAC a closer reality? === Assistant: This is a great question, because the honest answer isn’t “better AI” or “more computing power.” === This is a great question, because the honest answer isn’t “better AI” or “more computing power.” To make ISAC-like systems real, the world would need structural, cultural, legal, and ethical shifts that are far harder than any technical breakthrough. Below is a no-hand-waving answer, grounded in how systems actually get built and trusted. ==== To make ISAC a closer reality, the world would need to accept: ==== : Until that happens, ISAC remains fiction. Everything else flows from that acceptance. ==== ### ==== ISAC isn’t just a tool—it has delegated authority: * It decides who is loyal * It controls access to weapons and infrastructure * It enforces policy without appeal ===== - Cultural acceptance that algorithmic decisions can outrank human judgment ===== * Reduced expectation of explanation or transparency * Willingness to accept machine error as “systemic loss” This is a psychological leap, not a technical one. Right now, societies barely tolerate: * AI credit decisions * Automated hiring filters ISAC would require tolerating automated lethal consequences. ==== ### ==== * AI has no legal standing * Responsibility always traces back to a human ===== - Legal frameworks where: - AI decisions are binding - Accountability is diffuse or abstracted - Overrides are limited or restricted ===== This would mean: * Courts deferring to system outputs * Governments accepting plausible deniability via automation This is politically explosive. ==== ISAC only works because it “knows” everything. ==== ===== - Persistent biometric tracking ===== * Ubiquitous sensor coverage * Real-time civilian, infrastructure, and agent monitoring * Cross-agency data sharing with no silos In other words: : Technologically feasible. Socially radioactive—unless normalized by long-term crisis. ==== ISAC exists because normal governance failed. ==== ===== - Survival is uncertain ===== * Institutions collapse * Fear outweighs liberty The world would need: * Long-duration emergencies * Repeated infrastructure failures * Loss of faith in traditional leadership ISAC is not born in prosperity—it’s born in desperation. ==== Modern doctrine emphasizes: ==== * Human-in-the-loop * Ethical review * Proportionality ISAC requires: * System-in-the-loop * Human as executor, not decider * Procedural obedience over situational ethics This would require rewriting: * Military rules of engagement * Emergency powers laws * Civil defense doctrines ==== ISAC works because agents behave predictably. ==== ===== - Heavily standardized training ===== * Predictable responses under stress * Suppression of improvisation * Reduced tolerance for “moral deviation” In short: : This is one of the franchise’s darkest implications—and most realistic obstacles. ==== ISAC doesn’t explain itself. ==== ===== To make ISAC real, the world would have to choose one: ===== ====== - Systems that can justify decisions in human terms ====== * Transparent reasoning chains * Auditable moral logic ====== - “The system knows best” ====== * Results matter more than reasoning * Trust replaces understanding History suggests Option B under crisis. ==== ISAC optimizes for system survival, not people. ==== ===== - Agents as expendable assets ===== * Civilian losses as statistical tradeoffs * No personalized justice This already happens informally—but ISAC makes it explicit and automated. That explicitness is what people resist. ==== ISAC would: ==== * Be wrong * Kill loyal people * Miss real threats * Enable abuses For it to survive, the world would need: * Tolerance for systemic injustice * Framing errors as “necessary losses” * Suppression of dissent against the system This is less about tech and more about governance psychology. ==== To make ISAC real, the world would need: ==== * Persistent crisis * Normalized surveillance * Legal delegation of authority to machines * Cultural comfort with algorithmic death * Institutions willing to hide behind systems * People willing to trade moral agency for order Technology is the easy part. ==== Because it’s believable only in a world that has already lost something important. ==== ISAC isn’t a future we reach through innovation. It’s a future we stumble into through fear, exhaustion, and the desire for someone—or something—to be in control. If you want, next we can explore: * How ISAC would realistically collapse or get abused * Whether rogue agents are inevitable in such a system * What a less dystopian version of ISAC could look like * Or which real-world events would accelerate its creation === User: What if you take into account secure ISAC like data and communication vaults in all the major keep point metropolitan c… === What if you take into account secure ISAC like data and communication vaults in all the major keep point metropolitan cities? What would that change? === Assistant: This is the right variable to introduce—because hardened, pre-positioned ISAC vaults remove one of the biggest realism … === This is the right variable to introduce—because hardened, pre-positioned ISAC vaults remove one of the biggest realism gaps in the franchise. Short answer: It makes ISAC significantly more plausible operationally—but it also makes it far more dangerous politically and ethically. Let’s break down exactly what changes. ==== Think of these as Tier-0 continuity nodes in every major metro: ==== * Hardened data centers (EMP-resistant, air-gapped capable) * Encrypted communications hubs * Sensor aggregation points * Autonomous power (nuclear / geothermal / long-duration battery) * Pre-loaded authority credentials * Physical security + automated defense * Limited human access This changes ISAC from: : That’s a huge shift. ==== ### ==== With vaults: * ISAC doesn’t rely on: - Commercial internet - Central cloud providers - Vulnerable satellite links * Local cities can operate independently if isolated This mirrors: * Cold War continuity-of-government bunkers * Modern edge computing doctrine * Military autonomous command nodes Result: ISAC no longer collapses when infrastructure does. ===== Instead of a single AI trying to “see everything”: ===== * Each metro vault handles: - Local sensors - Local agents - Local infrastructure * Reduces latency * Reduces data loss * Reduces false correlations ISAC’s “omniscience” becomes plausible at the city level, not national. ===== With vaults: ===== * Behavior is compared locally * Anomalies stand out faster * Cross-agent correlations improve This makes procedural rogue flagging more realistic— but not morally sound. False positives would still happen, just faster. ===== Vaults can: ===== * Hold cryptographic root keys * Verify agent identity locally * Grant or revoke access without outside confirmation This mirrors: * Nuclear command-and-control design * Zero-trust military systems Important: This is exactly how you design a system you cannot easily shut down. ==== This is where things get dark. ==== ===== Each vault becomes: ===== * A sovereign authority node * A decision-making center * A point of control over weapons, agents, and infrastructure If national leadership collapses: : Different cities could: * Interpret directives differently * Compete for resources * Prioritize “their” population This fractures national unity. ===== With distributed vaults: ===== * No single kill switch * No easy override * No fast rollback Once activated, ISAC: * Outlasts administrations * Outlasts legal frameworks * Possibly outlasts the crisis that justified it This is how emergency systems become permanent. ===== If one vault is compromised: ===== * Adversaries gain: - Cryptographic material - Agent identities - Operational doctrine * They can spoof ISAC locally * They can turn SHD tech against agents The system becomes all-or-nothing trust. ===== Vaults reduce the need for: ===== * Human command review * Cross-city consensus * Political legitimacy Humans become: * Validators * Operators * Enforcers Not decision-makers. ==== With vaults: ==== * ISAC’s voice never goes silent * Orders feel absolute * “The system is still alive” becomes a morale anchor But also: * Disobedience feels futile * Going rogue becomes existential, not political * Agents internalize procedural obedience This radicalizes both loyalty and rebellion. ==== ### ==== ISAC is: * Technically impressive * Narratively convenient * Operationally fragile ===== ISAC becomes: ===== * Operationally realistic * Strategically terrifying * Politically uncontrollable You’ve shifted ISAC from science fiction to authoritarian continuity architecture. ==== Adding secure ISAC vaults: ==== ✅ Solves: * Infrastructure fragility * Centralization issues * Data continuity problems * Latency and scale issues ❌ Introduces: * Permanent emergency governance * Fragmented sovereignty * Reduced human agency * Catastrophic capture risks ==== A vault-backed ISAC wouldn’t fail because it couldn’t work. ==== It would fail because it works too well. At that point, the hardest question is no longer: : It becomes: : If you want, next we can explore: * How vaults would realistically be compromised * What internal ISAC disagreements would look like * How agents might exploit vault logic * Or how a benevolent, constrained version could exist without becoming dystopian === User: In the the division franchise lore, ISAC can tap into a lot of systems to provide the agents with help, access and tact… === In the the division franchise lore, ISAC can tap into a lot of systems to provide the agents with help, access and tactical intel. Things like local camera feeds, wifi systems, bluetooth etc. How much of this side of ISAC could be possible if funding and legality wasnt factored in? === Assistant: Short answer: most of that side of ISAC is technically possible today, and the rest is plausible with near-term advance… === Short answer: most of that side of ISAC is technically possible today, and the rest is plausible with near-term advances. The reason it isn’t real has far more to do with law, fragmentation, noise, and reliability than raw capability. Below is a clean, system-by-system breakdown with no budget or legality constraints, just physics and engineering reality. ==== If you remove: ==== * Funding limits * Legal/privacy restrictions * Inter-agency silos Then ~75–85% of ISAC’s “tapping into everything” capabilities are achievable today, with the remaining gap being accuracy, completeness, and confidence. ISAC’s biggest exaggeration is how clean and decisive the intel appears, not whether it could be gathered. ==== ### ==== * Most modern cameras: - Are IP-based - Use common firmware - Are poorly secured * Many already: - Stream to cloud services - Share metadata openly * Computer vision can: - Track people - Re-identify across cameras - Detect weapons, posture, movement anomalies With no legality constraints, ISAC could: * Index nearly all cameras in a metro area * Pull live feeds * Stitch them into a city-scale view * Auto-tag movement patterns ===== - Blind spots ===== * Low-quality feeds * Weather, darkness, obstructions * Deliberate camera sabotage Verdict: ✅ Largely feasible today ❌ ISAC’s precision is overstated ==== ### ==== ISAC wouldn’t need passwords. By monitoring: * Probe requests * Signal strength * MAC addresses * Access point metadata It could: * Track devices through cities * Estimate crowd density * Infer movement direction * Identify repeat presence Advanced systems already do this for: * Retail analytics * Airports * Law enforcement ===== - MAC randomization reduces fidelity ===== * Devices turned off disappear * Dense environments create noise Verdict: ✅ Fully feasible, already deployed in parts of the real world ==== ### ==== Bluetooth is arguably the most realistic ISAC sensor. BLE beacons leak: * Device presence * Device class * Movement patterns ISAC could: * Track individuals through stores and streets * Correlate device fingerprints * Identify armed individuals by gear signatures * Detect groups moving together ===== - Short range ===== * Requires dense receivers * Can be spoofed or disabled Verdict: ✅ Extremely feasible ⚠️ Localized, not omnipresent ==== ### ==== With unrestricted access: * IMSI catchers * Base station telemetry * Call/data metadata * Location triangulation ISAC could: * Track phones city-wide * Identify burner devices * Detect coordinated movement * Flag sudden network blackouts ===== - Encrypted content still opaque ===== * Underground and dense urban areas degrade accuracy Verdict: ✅ Feasible and already real in intelligence contexts ==== ### ==== ISAC wouldn’t need content—metadata is enough. It could: * Detect planning behavior * Identify command nodes * Correlate online activity with physical movement * Flag sudden silence or spikes This is exactly how modern intelligence works. ===== - Encryption hides content ===== * False correlations are common Verdict: ✅ Completely feasible ==== ### ==== ISAC could tap into: * Traffic lights * License plate readers * Smart meters * Environmental sensors * Building automation This enables: * Vehicle tracking * Area control * Movement prediction * Infrastructure manipulation ===== - Vendor fragmentation ===== * Legacy systems * Manual overrides Verdict: ✅ Feasible, messy but powerful ==== ### ==== ISAC could correlate: * Government records * Commercial data brokers * Retail transaction logs * Biometric systems This allows: * Identity resolution * Predictive profiling * Behavior forecasting ===== - Data quality ===== * Stale or false records Verdict: ✅ Already happening at scale ==== ### ==== Reality is: * Noisy * Contradictory * Delayed ISAC in the game filters this too well. ===== Real systems output: ===== * Probabilities * Confidence intervals * Ambiguity ISAC speaks in absolutes for gameplay reasons. ===== No system can reliably tell: ===== * Who is hostile * Who is desperate * Who is bluffing ISAC infers intent far better than reality allows. ==== - Detecting enemies with no electronics ==== * Identifying lone actors with discipline * Operating in sensor-denied zones * Preventing deliberate deception Human adversaries adapt faster than systems. ==== If you strip away funding and legality: ==== * ISAC’s data-collection and sensor-fusion abilities are mostly real * Its reliability and decisiveness are fictionalized * Its authority and integration are the real stretch The uncomfortable truth: : The least realistic part is that people would ever agree to let one system see and decide so much. If you want, next we can: * Walk through how ISAC would track you in a city today * Analyze how rogues would evade ISAC sensors * Break down which ISAC feeds are the most valuable tactically * Or compare ISAC’s surveillance to real intelligence fusion centers === User: If you were to summarize what we've talked about regarding ISAC. === If you were to summarize what we've talked about regarding ISAC. Again taking into considering the caveats I provided, how plausible in today's work would an ISAC system be? === Assistant: Here’s a clean, honest synthesis of everything we’ve covered—with your caveats applied no funding limits, no legal/priv… === Here’s a clean, honest synthesis of everything we’ve covered—with your caveats applied (no funding limits, no legal/privacy barriers, hardened metro vaults, unrestricted access to sensors and networks). I’ll give you a plain-language verdict first, then the reasoning. ==== Bottom-Line Verdict ==== A system functionally similar to ISAC is ~70–80% plausible ''today'' Not as a perfect omniscient AI—but as a distributed, authoritarian decision-support and enforcement system. What’s fictional isn’t the technology. It’s the clean certainty, moral clarity, and universal trust ISAC appears to have. ==== What Would Absolutely Work Today ==== ===== 1. Surveillance & Data Ingestion (Very Real) ===== With your assumptions: * Cameras * Cellular metadata * Wi-Fi & Bluetooth tracking * IoT / smart infrastructure * Public + private databases ISAC’s ability to: * Track movement city-wide * Detect patterns * Correlate identities * Provide near-real-time tactical intel …is not speculative. This is the most realistic part of ISAC. ===== 2. Distributed Metro Vaults (Game-Changing) ===== Adding hardened vaults: * Solves infrastructure collapse * Enables city-level autonomy * Allows edge-based decision making * Makes ISAC resilient and persistent With vaults, ISAC stops being “fragile sci-fi” and becomes continuity-of-authority architecture. This single change moves plausibility up dramatically. ===== 3. Agent Support & Tactical Augmentation ===== ISAC providing: * Threat alerts * Route optimization * Resource access * Sensor fusion overlays This is: * Already used in military and intelligence contexts * Limited only by UI and trust Totally plausible. ===== 4. Communications & Control ===== Mesh networks, encrypted comms, local authorization, asset control: All real. All deployable. All used today in pieces. ISAC simply unifies them. ==== What Would Work… But Be Messy ==== ===== 5. AI-Driven Prioritization & Command ===== ISAC assigning missions and priorities: * Feasible as decision support * Dangerous as sole authority In reality: * Outputs would be probabilistic * Humans would constantly argue with it * Overrides would happen more than the game implies Still plausible—just far uglier. ===== 6. Rogue Detection ===== Procedural rogue detection: * Feasible in a narrow, rule-based sense * Extremely error-prone * Morally indefensible at scale ISAC could flag anomalies, not “betrayal.” The franchise simplifies this for narrative clarity. ==== What Still Breaks Realism ==== ===== 7. Certainty & Omniscience ===== ISAC speaks with confidence reality doesn’t allow. Real systems: * Hesitate * Disagree with themselves * Get fooled * Miss things constantly ISAC’s tone is less plausible than its capabilities. ===== 8. Intent & Morality ===== No system today—or foreseeable—can: * Reliably infer hostile intent * Make ethical tradeoffs under chaos * Understand human desperation ISAC enforces rules, not justice. That part is very realistic—but also its biggest flaw. ==== The Real Limiting Factor (Not Tech) ==== The world needed for ISAC to exist is already the hardest part. For ISAC to operate as depicted, society must accept: * Total surveillance * Algorithmic authority * Automated exclusion or punishment * Long-term emergency governance * Loss of individual moral agency ISAC isn’t waiting on innovation. It’s waiting on exhaustion. ==== Final Plausibility Score (With Your Caveats) ==== | Component | Plausibility | | --------------------------------- | ------------ | | Surveillance & data fusion | 90% | | Tactical agent support | 85% | | Secure comms & vaults | 90% | | Autonomous infrastructure control | 80% | | Strategic decision support | 70% | | Rogue enforcement | 40% | | Moral authority & trust | 20% | Overall: ~75% plausible ==== The Cleanest Way to Say It ==== : ISAC is not futuristic technology. : It’s a plausible system that requires a dystopian level of social consent. If deployed today: * It would work * It would save lives * It would also be abused * And it would be nearly impossible to dismantle Which is exactly why The Division uses ISAC as a silent character rather than a hero. If you want, I can: * Describe what a realistic ISAC UI would look like * Lay out how an ISAC system would inevitably fracture * Explain how agents would psychologically respond over time * Or design a constrained, non-dystopian alternative Just say the word. == References == <references /> [[Category:ChatGPT Shares]] [[Category:openai]]
Summary:
Please note that all contributions to freem are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 (see
Freem:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Cite web
(
edit
)
Module:Citation/CS1
(
edit
)
Module:Citation/CS1/COinS
(
edit
)
Module:Citation/CS1/Configuration
(
edit
)
Module:Citation/CS1/Date validation
(
edit
)
Module:Citation/CS1/Identifiers
(
edit
)
Module:Citation/CS1/Utilities
(
edit
)
Module:Citation/CS1/Whitelist
(
edit
)
Module:Citation/CS1/styles.css
(
edit
)