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Openai/6945f9bd-f198-8008-bb8c-1ab730279e5f
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==== A viable nDspace-first GPU system needs four explicit layers, each with its own challenges. ==== ===== This does not exist today. ===== You must be able to declare: * Dimensions * Independence * Applicability predicates * Nullability * Projection rules Example (conceptual, not syntax): <syntaxhighlight>dimension Time continuous dimension Jurisdiction discrete dimension Symmetry group(D4) dimension Invocation boolean subspace KolamCore: requires Symmetry, Invocation excludes Jurisdiction </syntaxhighlight> ====== Current GPU languages (CUDA, GLSL, HLSL): ====== * Assume fixed dimensionality * Treat dimensions as array indices, not semantics * Cannot express “non-existence” This requires a new declarative layer, not a new shader. ===== This compiler must: ===== * Analyze dimensional independence * Identify null subspaces * Factor projections * Generate optimal GPU kernels In effect, it must: * Do what humans currently do mentally when optimizing shaders * But using semantic dimension information ====== - nDspace grows combinatorially ====== * Many dimensions are sparse or latent * The compiler must avoid generating impossible kernels This is closer to constraint solving than to compilation. ===== Once dimensions are explicit, kernels can be specialized: ===== * One kernel per active subspace * No runtime branching * No unnecessary memory access But: ====== - Too many subspaces → too many kernels ====== * Requires aggressive subspace collapsing and reuse This demands: * Equivalence detection between subspaces * Projection caching * Symmetry exploitation GPUs are fast, but kernel launch overhead is real. ===== Here GPUs are perfectly at home: ===== * nD buffers / tensors * Sparse masks * SIMD execution * Fast projection This layer is not the bottleneck. Ironically, GPUs already excel at the final stage—the earlier layers are missing.
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