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=== Review of “Skirmish SP/MP (With AI high commander, botAI overhaul, replayable, sandbox settings)” === ==== Gameplay Quality and Design – 8/10 ==== This Arma 3 scenario offers a highly dynamic, emergent battlefield. The mission pits two teams (BLUFOR vs OPFOR) against each other with sophisticated AI leadership. According to the description, each side has an “AI high commander” who shares real-time intel with subordinate squads and adapts strategy on the flysteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=MAJORLY%20advanced%20with%20scripting%20to,no%20commands%20from%20your%20commander|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. In practice this means enemy AI units coordinate their positioning and tactics, rather than just aimbot‐run. The scenario is set on Altis with randomized base locations and an independent “AAF stronghold” that spawns neutral bandits for extra actionsteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=it%27s%20replayable%20because%20the%20base,locations%20are%20randomised%20on%20altis|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. Players spawn with a choice of faction and infinite stamina (to balance against the powerful AI)steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=players%20have%20infinite%20stamina%20and,be%20detected%20by%20the%20AI|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>, and earn spendable team points by getting kills. These points let the AI commander reinforce with new units and vehicles, while players can spend personal points on gear or calling in supplies. Win conditions are varied – you win either by eliminating the enemy’s remaining forces or by infiltrating the enemy base and holding it for 1 minutesteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=you%20win%20by%20killing%20all,enemy%20base%20your%20team%20wins|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. This design creates multiple viable strategies (direct assault vs. stealth infiltration). Players on the Steam page praised the mission as “wonderfully put together” and “addictive”steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=originalkatastrafyc%20%20Nov%2026%20%40,3%3A25pm|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>, reflecting the engaging design. The combination of advanced AI and player agency appears well-balanced: you are one among many soldiers but your actions (sniping, scouting, etc.) feed intel to your commander. Key features listed include “AI high commander for blufor/opfor”, “majorly enhanced bot AI”, and flexible SP/MP supportsteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=AI%20high%20commander%20for%20blufor%2Fopfor|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. In summary, the gameplay is rich and replayable (with random elements and sandbox settings) – it’s not flawless (complexity can be overwhelming initially), but its depth and polish earn it a high score. Highlights: * Real-time AI teamwork and strategy (AI share intel, commanders react)steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=AI%20high%20commander%20for%20blufor%2Fopfor|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=MAJORLY%20advanced%20with%20scripting%20to,no%20commands%20from%20your%20commander|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. * Reward system with team/personal points, reinforcing tactics. * Multiple win conditions including base infiltration, adding tactical varietysteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=you%20win%20by%20killing%20all,enemy%20base%20your%20team%20wins|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. * Randomized map setup and neutral bandits add replay value. ==== Technical Implementation – 7/10 ==== The mission is coded as a standard Arma 3 scenario (SQF scripts in a PBO, ~1.07 MB in size). The features imply a complex underlying script: spawning random bases/units, an adaptive AI system, and a “performance monitor” to adjust processing. The author notes that the game “will automatically upgrade or degrade the tick rate of the botAI and high command” based on server loadsteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=the%20game%20will%20automatically%20upgrade,so%20they%20don%27t%20feel%20like|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. In fact, the mission includes a “performance monitor” that watches in-game ticks (not FPS) and slows down or disables non-critical AI features under heavy loadsteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=a%20robust%20cleanup%20and%20performance,many%20HC%2FAI%20features%20as%20needed|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. This kind of dynamic optimization is a sign of thoughtful programming for performance. Multiple change notes show the author actively fixing bugs (e.g. “hotfix for script error”, “critical bugfix”)steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3569474876#:~:text=hotfix%20for%20script%20error|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3569474876#:~:text=Update%3A%20Nov%2024%2C%202025%20%40,10%3A58am|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>, indicating a maintained codebase. That said, without viewing the source it’s hard to judge code quality. The mission likely uses many concurrent scripts (for AI squads, the high commander, respawns, arsenal menus, etc.). Good practice in Arma scripting is to minimize heavy loops and use event-driven handlers; there’s no direct evidence if this mission follows all best practices. The author’s responsiveness in comments (adjusting timers, fixing teleport bugs)steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=chinese%20communist%20death%20vans%20%C2%A0,Sep%2023%20%40%203%3A05pm|publisher=steamcommunity.com|access-date=2026-01-08}}</ref> suggests a hands‑on approach. Overall the implementation seems effective (it delivers the complex features) but possibly messy under the hood (lots of edge cases fixed after release). Technical notes: * Adaptive tick-rate system and “cleanup/performance monitor” are advanced featuressteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=a%20robust%20cleanup%20and%20performance,many%20HC%2FAI%20features%20as%20needed|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. * Many iterative fixes noted in updates (script errors, AI logic tweaks)steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3569474876#:~:text=hotfix%20for%20script%20error|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3569474876#:~:text=Update%3A%20Nov%2024%2C%202025%20%40,10%3A58am|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. * Code structure is not documented here, but size (~1 MB PBO) implies substantial scripting. ==== Originality and Creativity – 9/10 ==== This scenario stands out for its creative use of Arma’s engine. Combining an independent AI “high commander” with shared intel among squads is not a common mission design. The idea that your actions automatically feed the team’s AI, without needing explicit orders, is novel. The mission even adds a twist on victory conditions – aside from total domination, you can infiltrate the enemy HQ and hold it for a timersteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=you%20win%20by%20killing%20all,enemy%20base%20your%20team%20wins|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. The points/spawn economy (teams earning points for reinforcements, players earning spendable points) also adds a strategic layer that’s more in line with RTS games than typical Arma firefights. Compared to other Arma workshop items, this mission is unusually ambitious. For instance, popular scenario “RIS – Altis” focuses on fast-paced shooting modes, whereas this scenario prioritizes long-term tactical play. Its AI behavior is designed for realism (“they no longer aimbot past bushes,” per the notessteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=AI%20high%20commander%20for%20blufor%2Fopfor|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>) and coordination (positioning, intel sharingsteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=the%20,and%20tactics%20in%20the%20battle|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>). Such integration of advanced AI scripting and sandbox economics shows high creativity. There are certainly other AI-focused mods (e.g. “High Command Enhanced” modsteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3306476794#:~:text=High%20Command%20Enhanced%20is%20a,introducing%20a%20variety%20of%20new|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>), but this mission implements similar ideas at the scenario level, which is quite original. ==== Compatibility and Performance – 7/10 ==== In playtests and comments, the scenario generally works but has a few caveats. The workshop page oddly notes “This item is incompatible with Arma 3”steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=This%20item%20has%20been%20removed,mistake%2C%20please%20contact%20Steam%20Support|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>, likely because it was removed or needs certain items. It seems to run on vanilla Altis (the author mentions copying it into any map without mods)steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=chinese%20communist%20death%20vans%20%C2%A0,Sep%2023%20%40%203%3A30pm|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. No required DLCs are listed on the item (aside from the Altis map). However, one user comment points out a spawn bug possibly caused by another modsteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=liveevil%20%20Sep%2024%20%40,12%3A22pm|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. The developer quickly responded by increasing despawn timers and offering fixessteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=chinese%20communist%20death%20vans%20%C2%A0,Sep%2023%20%40%203%3A05pm|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>, suggesting that conflicts or edge-case bugs can occur, especially with vehicles or custom loadouts. On performance, the mission’s own adaptive system helps a lot. By lengthening AI logic delays when the server lagssteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=a%20robust%20cleanup%20and%20performance,many%20HC%2FAI%20features%20as%20needed|publisher=steamcommunity.com|access-date=2026-01-08}}</ref> and warning players to adjust maxAI, it mitigates frame drops and lag. We have no reports of major crashes, and the author claims it runs fine “with no GPU” at default settingssteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=the%20game%20will%20automatically%20upgrade,so%20they%20don%27t%20feel%20like|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. That said, high AI counts (beyond vanilla) can still stress weak machines. Given the complexity, moderate bugs are to be expected. In summary, compatibility is decent (runs in SP/MP) but some issues have been noted, and performance depends on hardware – fortunately the script adapts dynamically to help. Potential Issues: * Some bugs reported (e.g. teleport to vehicle sometimes fails)steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=chinese%20communist%20death%20vans%20%C2%A0,Sep%2023%20%40%203%3A05pm|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. * Requires players to adjust in-game settings (maxAI, timescale) for best resultssteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=the%20game%20will%20automatically%20upgrade,so%20they%20don%27t%20feel%20like|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. * The mission includes cleanup routines to avoid leakssteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=a%20robust%20cleanup%20and%20performance,many%20HC%2FAI%20features%20as%20needed|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>, which is good practice. ==== Overall Value Compared to Similar Workshop Items – 7/10 ==== Compared to top-tier Arma scenarios and mods, “Skirmish SP/MP” is a niche gem. Its feature set is very rich – rivaling or exceeding many AI-driven missions – but its popularity is modest. For example, the well-known “RIS – Altis” scenario (focused on random infantry fights) boasts 17,478 subscriptions and hundreds of favoritessteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=1559969481#:~:text=31%2C124%20Unique%20Visitors%2017%2C478%20Current,Subscribers%201%2C069%20Current%20Favorites|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>, whereas this mission shows only 521 subscribers and 54 favoritessteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=See%20all%2043%20collections%20,may%20be%20hidden|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. Similarly, the “High Command Enhanced” mod (which also deals with AI command) has nearly 3,900 subscriberssteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3306476794#:~:text=3%2C894%20Current%20Subscribers%20919%20Current,Favorites|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. In other words, this item has far fewer players. In terms of polish and community adoption, it trails those stars. “RIS – Altis” offers multiple game modes (Push, King of Hill, etc. on random maps)steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=1559969481#:~:text=Main%20features|publisher=steamcommunity.com|access-date=2026-01-08}}</ref> and extensive config options, whereas this mission has a single dynamic mode. However, where it shines is in its unique AI behavior and replayability with random bases. The mission is under constant refinement (130 change notes, active dev), showing high care. Users who’ve played it often praise it, but its learning curve and relatively small audience make it less “mainstream.” Overall, the value is high for players who enjoy deep skirmish scenarios and strong AI, but it lacks the broad appeal and polished UI of the top-rated workshops. It’s a standout for originality and gameplay complexity, even if it hasn’t gained mass popularity. Comparison: * RIS – Altis (2018): Widely popular (31k visitors, 17k subs) and highly polishedsteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=1559969481#:~:text=31%2C124%20Unique%20Visitors%2017%2C478%20Current,Subscribers%201%2C069%20Current%20Favorites|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=1559969481#:~:text=Main%20features|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. Emphasizes customizable gunfights; very mature project. * High Command Enhanced (2024): Popular mechanics mod (3,894 subs) that adds high command toolssteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3306476794#:~:text=High%20Command%20Enhanced%20is%20a,introducing%20a%20variety%20of%20new|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. More interface-driven, less scenario gameplay. * Skirmish SP/MP (this item): Much smaller audience, but its feature depth (AI commander, economy, randomisation) is on par with these. It may lack the user-friendliness and broad testing of larger projects, but offers a unique experience. ==== Overall Score – 8/10 ==== “Skirmish SP/MP (AI high commander)” is an impressively ambitious Arma 3 scenario. Its strengths lie in the engaging, strategic gameplay (smart enemy AI and varied tactics) and creative mechanics. Technically, it includes sophisticated scripting (dynamic tick-rates, clean-up routines) though occasional bugs have required hotfixessteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3569474876#:~:text=hotfix%20for%20script%20error|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=chinese%20communist%20death%20vans%20%C2%A0,Sep%2023%20%40%203%3A05pm|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. The idea is highly original within Arma’s workshop, even if it hasn’t reached the popularity of more mainstream missions. Performance-wise it holds up thanks to adaptive measuressteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=a%20robust%20cleanup%20and%20performance,many%20HC%2FAI%20features%20as%20needed|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>, but players may need to tweak settings for best results. In sum, this scenario earns high marks for its unique, engaging design and active support, but loses a few points for minor technical issues and lower community adoption. At 8/10, it represents great value for players seeking a deep AI-driven skirmish mission, even if it remains something of a hidden gem compared to workshop blockbusterssteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=1559969481#:~:text=31%2C124%20Unique%20Visitors%2017%2C478%20Current,Subscribers%201%2C069%20Current%20Favorites|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3306476794#:~:text=High%20Command%20Enhanced%20is%20a,introducing%20a%20variety%20of%20new|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>. Sources: Official Steam Workshop description and commentssteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=AI%20high%20commander%20for%20blufor%2Fopfor|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=you%20win%20by%20killing%20all,enemy%20base%20your%20team%20wins|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876#:~:text=a%20robust%20cleanup%20and%20performance,many%20HC%2FAI%20features%20as%20needed|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>; change logssteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3569474876#:~:text=hotfix%20for%20script%20error|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3569474876#:~:text=Update%3A%20Nov%2024%2C%202025%20%40,10%3A58am|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>; and comparable Arma 3 workshop items (RIS – Altissteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=1559969481#:~:text=31%2C124%20Unique%20Visitors%2017%2C478%20Current,Subscribers%201%2C069%20Current%20Favorites|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=1559969481#:~:text=Main%20features|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>, High Command Enhancedsteamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3306476794#:~:text=High%20Command%20Enhanced%20is%20a,introducing%20a%20variety%20of%20new|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>steamcommunity.com<ref>{{cite web|title=steamcommunity.com|url=https://steamcommunity.com/sharedfiles/filedetails/?id=3306476794#:~:text=3%2C894%20Current%20Subscribers%20919%20Current,Favorites|publisher=steamcommunity.com|access-date=2026-01-08}}</ref>).
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