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Openai/6952a1d0-7e3c-8003-a3f6-55806826a464
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==== Your goal is to learn: ==== * how the game simulates gameplay (tick rate, physics determinism, authoritative logic) * what can be read/written via modding API or scripting * how game state can be represented (entities, inventory, positions, events) AI tool workflow that actually works: * Feed the AI: the game’s modding docs, example mods, and any API reference you have. * Ask it to generate: - a “state model” (what variables must sync) - a list of game events you should broadcast - a minimal multiplayer design document If the game has existing mods: give AI those codebases and tell it to explain patterns and extension points.
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