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Openai/692b5dfe-c870-8001-8b1b-e406111f0f53
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==== Since you already plan to learn CMake and enjoy rigorous, detail-oriented learning: ==== # Watch tutorial 1–7 carefully, and implement them yourself (don’t just watch — code along). # Complement with resources like LearnOpenGL (for shader + graphics math) and the official docs / guides for Vulkan. # Once you complete tutorial 7 and “hello triangle + basic pipeline” — try to extend: draw more geometry, maybe try a simple 3D triangle or basic camera. This will reinforce what you learned. # Use CMake for project structure — it will help organize code, make it easier to build on, and align with future projects. If you like — I can pull up a detailed “cheat-sheet / notes summary” for tutorials 1–7 (with key Vulkan API calls, pipeline states, what each struct means, what to watch out for). Do you want me to build that for you now?
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