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Openai/696480e2-8c90-8013-9d6f-6ccbd15d2db6
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=== Assistant: Got it — I’ll explain that exact solution slowly, explicitly, and click-by-click, with no assumptions. === Got it — I’ll explain that exact solution slowly, explicitly, and click-by-click, with no assumptions. We are ONLY fixing View Layer → Use Light. ==== If Use Light is OFF, Blender ignores every light in the scene during F12 renders, even brand-new ones. ==== Viewport can still look “okay”, which is why this is confusing. ==== ### ==== # Look at the right-hand Properties panel # Find the icons running vertically # Click the icon that looks like two stacked photos - This is View Layer Properties ⚠️ Do NOT click Render Properties (camera icon) ⚠️ Do NOT click Object or World ===== 1. Inside View Layer Properties, scroll down if needed ===== # Find a section labeled “Light” You will see: * Use Light ☐ (checkbox) * Holdout ☐ (checkbox) ===== - ✅ CHECK → Use Light ===== * ❌ UNCHECK → Holdout This is the critical fix. ===== Still in View Layer Properties: ===== # Look for Material Override # If there is ANY material listed there: - Click the X to clear it Overrides can force flat / unlit renders. ===== 1. Press F12 ===== # Your lights should now appear immediately ==== - Light affects objects ==== * Shadows appear * New lights work instantly * Spot / Point / Sun lights all render ==== - New lights don’t render ==== * Old lights don’t render * Geometry visible but flat * Changing light power does nothing ==== This setting is usually disabled by: ==== * View Layer duplication * Importing scenes * Geometry Nodes setups * Template files * Certain addons Blender does not warn you when it’s off. ==== After you do this, tell me yes or no: ==== : If not, we move to the next single toggle — but this one matches your symptoms exactly.
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