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Openai/6952a1d0-7e3c-8003-a3f6-55806826a464
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==== Very important anti-footgun note ==== If the game is competitive online or has anti-cheat, poking the binary can get accounts banned. For offline/single-player/private co-op, you’re usually fine. Also: I can help with legit modding + analysis, but not with bypassing anti-cheat/security. If you tell me which tool you’d rather use (Ghidra / IDA / Binary Ninja) and whether this is offline/coop/online, I’ll suggest the tightest setup + the exact “first questions” to ask the MCP so you find player movement/health fast. TL;DR: For IL2CPP, “game code” means decompiled native code + metadata. Best MCP options are GhidraMCP/pyghidra-mcp, IDA Pro MCP (and ida-headless-mcp with Il2CppDumper import), or Binary Ninja MCP. Pair one of those with an IL2CPP dump workflow (e.g., Il2CppDumper) and Filesystem MCP, and you’ll be able to locate real hook points for BepInEx way faster.
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