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Openai/6952a1d0-7e3c-8003-a3f6-55806826a464
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==== The Unity IL2CPP piece you still need: metadata dumping ==== Before any of those tools are truly useful, you usually run something like Il2CppDumper to extract type/method info from GameAssembly.dll + global-metadata.dat. GitHub<ref>{{cite web|title=GitHub|url=https://github.com/Perfare/Il2CppDumper|publisher=github.com|access-date=2025-12-29}}</ref> Then your AI can: * search the dump for likely classes (Player, Controller, Inventory, etc.) * jump to those functions in Ghidra/IDA/Binja via MCP * build you a “hook shortlist” for BepInEx patches If you don’t want to build a full RE MCP setup yet, the low-effort move is: Filesystem MCP + give the AI the dump outputs (type lists, method signatures). That alone gets you 70% of the value.
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