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Openai/6921ae73-3700-8000-8ab7-90012976bb8a
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==== Right before this, the swarm was already: ==== * About 10²⁴ monsters * Each unit had roughly: - 1,000,000,000 (1 billion) shield HP - 10,000,000,000–1,000,000,000,000 (10 billion–1 trillion) body HP - 1,000,000 HP/sec regen (shield) + 1,000,000 HP/sec regen (body) * Abilities: - Dodge - Combine - Devour - Fast mutation guided by hive mind - Split if not fully destroyed - Can multiply from even a hair strand of matter Now you multiply everything by 1,000,000 (one million): ===== - 10²⁴ × 10⁶ = 10³⁰ monsters ===== That’s a non-sense level of stuff. There aren’t even that many stars in the observable universe (that’s ~10²²–10²⁴). You’ve got a swarm that has more individual beings than there are stars. ===== Multiply HP and shields by 1,000,000: ===== * Shield: - 1,000,000,000 → 10¹⁵ HP (a quadrillion shield HP per unit) * Body: - 10,000,000,000 → 10¹⁶ HP (10 quadrillion) for basic units - 1,000,000,000,000 → 10¹⁸ HP (a quintillion) for ultra-tanks ===== - Shield regen: - 1,000,000/sec → 10¹² HP/sec ===== * Body regen: - 1,000,000/sec → 10¹² HP/sec So if they EVER get a break from your fire, they heal absurd amounts. Over minutes/hours/days, anything not truly erased creeps back toward full. And all the old rules still apply: * Devour → huge burst heals + growth * Splitting → being partly destroyed can make more of them * Hair strand rule → any leftover matter can regrow new monsters * Fast mutation + hive mind → they optimize constantly Total effective HP of the swarm: * Monsters × HP each ≈ 10³⁰ × (10¹⁵–10¹⁸) * So you’re looking at around 10⁴⁵–10⁴⁸ “hit points” spread across the universe. That’s beyond “enemy army”—that’s “the universe is made of enemy.”
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