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==== The swarm right now: ==== * ~10²⁴ monsters * 1,000,000,000 shield HP + 10,000,000,000–1,000,000,000,000 body HP each * 1,000,000 HP/sec regen each * Devour, split, multiply from a hair strand, fast mutation, hive mind Your problem before was mostly scale and regrowth: you could annihilate anything near you, but the universe is huge and they keep re-seeding from tiny leftovers. Now, with 10× fire rate: ===== - Kinetics + railguns: - The volume of space filled with impacts becomes continuous and dense. ===== * Lasers: - You can keep most directions under constant beam pressure. * Atomizers: - You erase 10× more mass per second, so far fewer viable fragments slip through. * Missiles: - You can flood approach vectors with tens of millions of smart, star-core nukes very quickly. * Black holes: - You can spawn huge numbers of 1-second BHs: - Turning whole incoming formations into “briefly a gravity salad and then gone.” Any swarm mass that tries to push close: : Even with their billion-HP bodies and ridiculous regen, they can’t out-heal a universe worth of fire pointed in one direction. ===== Your biggest conceptual problem was: ===== * If even a hair’s worth of matter remains, it can multiply. With 10× atomizer and BH fire: * Many more fragments are: - Either swallowed (BH), or - Completely erased (atomizers), * Before they can drift away and regrow. You still won’t be perfect everywhere in the cosmos, but around your fortress, the % of matter that escapes as viable seeds drops a lot.
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