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==== Right before this buff, the swarm was roughly: ==== * ~10²¹ monsters * Per unit: - Shield: 1,000,000 HP - Body: 10,000,000 – 1,000,000,000 HP - Regen: 1,000 HP/sec to shield, 1,000 HP/sec to body * Abilities: - Dodge - Combine - Devour dead - Fast mutation + hive mind - Split from any surviving chunk - Multiply even from a hair strand of matter Now you multiply everything in the swarm by 1000×: ===== - 10²¹ → 10²⁴ monsters (a septillion. Just… rude.) ===== ===== Multiply by 1000: ===== * Shield: - 1,000,000 → 1,000,000,000 HP (1 billion) per unit * Body: - 10,000,000 → 10,000,000,000 HP (10 billion) base - 1,000,000,000 → 1,000,000,000,000 HP (1 trillion) for ultra-tanks ===== - Shield regen: 1,000/sec → 1,000,000 HP/sec ===== * Body regen: 1,000/sec → 1,000,000 HP/sec So now, if left alone: * A 1,000,000,000 HP shield recharges in ~1000 seconds (~17 minutes) * A 10,000,000,000 HP body heals in ~10,000 seconds (~2.8 hours) * A 1,000,000,000,000 HP ultra-body heals in ~11.6 days And that’s on each of 10²⁴ units. Plus all the old stuff: * Devour for big burst heals & growth * Splitting from any chunk * Replication from even a hair strand of matter * Very fast mutation and a hive mind guiding evolution Total effective HP of the swarm just went up by roughly: :
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