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Openai/694c9120-5ddc-8005-b705-bf72b68e5904
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===== Your argument about pacifist groups still complaining makes sense when you look at how matchmaking actually works in modern multiplayer games: ===== * Most matchmaking systems (including ones that consider behavior) don’t fully override other major factors like: - Network/latency and region - Skill or progression metrics - Group size / game mode preferences - Pure randomness to fill queues quickly * Even if behavior wholeheartedly influenced lobbies, those criteria are only part of the formula — they can’t 100% override all other matchmaking requirements. (This is supported by research on how matchmaking algorithms balance multiple signals like skill and behavior simultaneously.) ResearchGate<ref>{{cite web|title=ResearchGate|url=https://www.researchgate.net/publication/366465710_Improving_performance_in_collaborative_games_through_personality-based_matchmaking|publisher=researchgate.net|access-date=2025-12-26}}</ref> So a player who rarely engages in PvP could still end up in a match with aggressive players simply because matchmaking has to fill lobbies quickly and can’t cherry-pick every time.
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