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Openai/6902d36d-2c2c-800f-9d1a-6c5943a498bf
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==== Even though this is strongly host-specific, you can make it more forgiving: ==== # Check your initial scene’s memory footprint. If you’re loading a lot of large textures/audio/all Addressables at once, see if you can lazy-load or split the first load. # Player.log from this user is gold. Ask them to send: - ~/.config/unity3d/<YourCompany>/<YourGame>/Player.log (native) - or the Proton prefix log (Steam → right click → browse local files → …), depending on how they launched. If the log stops at a very particular subsystem, we can narrow it more. # Build with a simple “diagnostic” scene as first scene (just a small UI + text + a coroutine that loads the real game) — if that scene launches fine on their machine, it confirms it’s big-first-load + low-RAM. # Check for big audio banks — FMOD/WWise style banks can be big; loading them all at once hurts 8 GB Linux boxes.
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