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==== ### ==== Regen now: * 1,000 HP/sec for shield * 1,000 HP/sec for body If they’re not under heavy fire: * Shield (1,000,000 HP) refills from 0 → full in ~1,000 seconds (~17 minutes) * Body (10,000,000 HP base) heals in ~10,000 seconds (~2.8 hours) * Ultra-tanks (1,000,000,000 HP) regen in ~11.6 days So: * Anything that escapes your kill-zone and hides for a while: - Actually comes back in much better shape. * Light or sporadic damage on fronts: - Gets erased by regen over time. You are now forced into: : ===== Because each unit has 10× more HP and shield: ===== * It can tank more partial hits before dying. * That means more chances for: - “Big chunks” to survive blasts, - Each big chunk to become a new monster. Your nukes and shells: * If they don’t completely vaporize something, * Can now more often turn: - 1 very tough monster → multiple tough monsters, - which also regen faster and have big shields. So the “if not fully destroyed, it multiplies” rule becomes even more dangerous in practice since “not fully destroyed” is now much easier to reach. ===== Faster mutation × more bodies = more experiments per second. ===== Now: * Each battle: - Produces more deaths, - More biomass (unless perfectly atomized), - More chances for: - Devour → big HP boosts + copying good traits - New mutant forms → tested much faster They will: * Discover counters to your patterns quicker. * Spread successful adaptations through the swarm faster. * Use devour + regen + split to turn any non-perfect kill zone into an evolution vat.
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