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Openai/6952a1d0-7e3c-8003-a3f6-55806826a464
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==== 1. Install BepInEx IL2CPP and confirm it logs on launch. ==== # Create a plugin that logs: - “Loaded” - current scene name - tries to find an object that looks like player (by tag/name) and prints its position # Start building a “type map” (dump types), then use AI to identify the likely player/controller classes. If you paste the top-level game folder listing (just filenames/folders) and tell me whether the game is offline/coop/online with anti-cheat, I can point you to the most likely correct toolchain and what your first mod should target. TL;DR: IL2CPP means you’ll mod via a loader (BepInEx IL2CPP) + interop, then build visibility (logs, object finding), then dump types so you can locate player/controller systems. Start with a tiny mod (read position / tweak speed) before even thinking about multiplayer.
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