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Openai/6921ae73-3700-8000-8ab7-90012976bb8a
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==== You still massively out-damage 100 HP/sec on any target you’re actively shooting: ==== * Railguns: massively overkill anything they touch. * Big shells: eat HP in giant bites. * Atomizers: erase things completely once shields are down. * Lasers: can keep constant pressure on smaller groups. So in direct fire: * Regen might as well be 0. * Nothing you commit to dies “slow”; you’re still deleting things. But at the strategic, whole-war scale: # “Half-finished kills” matter less - If units slip out of your sights with 30–50% HP missing, - Over time, they move back toward full. # You can’t count on cumulative chip damage - Only fully-atomized or fully-blasted targets are permanently gone. - Lightly damaged survivors are basically temporary progress unless you follow through. # Long war favors adjustment + regen - You still have infinite ammo, so time is okay for you… - But they have: - Fast mutation, and now - Significant passive regen across the entire swarm. - So over long timescales: - They get smarter, - They heal up between pushes, - They maintain a frighteningly high average health.
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