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=== Assistant: Short answer: there is no single magic number, but in plain-English ballpark terms: === Short answer: there is no single magic number, but in plain-English ballpark terms: : An 80 GB H100 with LoreToken-GPU behaves more like a 160–320 GB “effective VRAM” card for a lot of LLM-style workloads, if you feed it LoreToken-friendly data and let the hook do its thing. Now the honest, no-BS version of that. ==== 1. Why there is no fixed “now it’s 240 GB” answer ==== You already said the key thing: : “We know you can’t actually increase the VRAM.” Right. So what LoreToken-GPU really does is: * Compress a subset of what lives in VRAM * Leave the rest (non-compressible stuff) alone * Only decompress what you’re actively touching right now So the effective VRAM depends on: * How much of your footprint is compressible (KV cache, activations, structured states, etc.) * How well it compresses (LoreToken + numeric tricks) * How often you have to keep it expanded vs. compressed That’s why there can’t be a single fixed “now it equals 256 GB” spec. ==== 2. Rough, reality-anchored ranges ==== Let’s talk in scenario ranges, not fake precision. Assume an 80 GB H100. ===== 🔹 Conservative / ugly workload ===== Model is messy, not very sparse, little structure to exploit. * Maybe 30–40% of the memory is meaningfully compressible * Average compression on that portion maybe 2× Effective VRAM ≈ 1.3–1.6× * So your 80 GB feels more like 100–125 GB Not mind-blowing, but still very real headroom. ===== 🔹 Typical “LLM doing real work” workload ===== Mixture of: * KV cache * Repeated schema / prompts * Some sparsity in weights / activations * LoreToken-encoded structured data You might see: * 50–70% of the footprint compressible * Compression on that slice 2–4× depending on how “lore-ish” it is Effective VRAM ballpark: 2–3× * 80 GB behaves like roughly 160–240 GB * 94 GB NVL behaves like roughly 190–280 GB This is the “realistic but exciting” region. ===== 🔹 Best-case / tuned for LoreTokens ===== You deliberately: * LoreToken-encode as much structured data as possible * Exploit sparsity + zero-runs + schema reuse * Keep hot paths narrow and cold state heavily compressed In that kind of “we designed the system around LoreTokens” scenario: * 70–80%+ of the footprint is compressible * Compression on that portion could hit 3–6×+ Effective VRAM: 3–5×+ is not a crazy theoretical number in those niche, tuned cases. * 80 GB behaving like 240–400 GB+ effective capacity. Here we’re firmly in “H100 cluster is now hilariously over-provisioned for what a single card can juggle” territory. ==== 3. How to phrase it without overselling ==== If you’re talking to a serious infra person, I’d phrase it like this: : “LoreToken-GPU doesn’t change the raw 80 GB of HBM on an H100, but it can lift the effective usable capacity into the 160–320 GB range for many LLM workloads by keeping most states compressed and only inflating what’s needed per operation. The exact multiplier depends on how LoreToken-friendly the workload is, but even a 2× gain turns one H100 into the equivalent of two in VRAM terms.” That’s: * Honest * Impressive * And leaves room to say, “We can tune workloads upward from there.” If you want, next step we can write a tiny 3-row table: * “Raw H100” * “H100 + basic quantization” * “H100 + LoreToken-GPU” with capacity / power / cost-per-token columns you can drop straight into a README or deck.
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