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=== Assistant: Here’s a cleaned-up, properly structured version of your post — same meaning, just clearer, organized, and easier to re… === Here’s a cleaned-up, properly structured version of your post — same meaning, just clearer, organized, and easier to read: I’ve been discussing this with a friend who’s level 9 on Faceit. I’m level 6 and have been out of the loop for a while, but there’s something I’ve always thought was fundamental to rushing B on Mirage during an eco round. When money is low, the main objective is getting the bomb down for economy going into the next round — winning the post-plant is just a bonus. If someone on the team knows the B Market Window smoke (the one that lands on the wall and blooms toward site), then CTs are forced to jump through the window and the smoke to clear bomb and bench. The Market door is usually not smoked, so you can assume a CT will peek it into Van. So how do you rush B properly? In my experience: * The closest B spawn buys a smoke + heavy kevlar + Tec-9, sprints straight to B, bounces the smoke off the hallway wall to extinguish the molly, then jumps out the window. That player curves into short to spam with the Tec-9 and clear short pillar and under window, since CTs expecting a B rush will usually be jiggling pillar or sitting under window early to delay the push. * The second T in also jumps out the window to trade the entry or double up pressure on short pillar, forcing the CT off the angle so anyone coming from B halls can clean him up. * The third spawn drops to clear Van and Bench. They can safely push up near Market Window because it’s smoked, and they’re helping secure space for the fourth spawn to plant safely toward B apps. * The last spawn can buy a Deagle or Galil to pick CTs who made it to Africa, hold the underpass flank, or trade any of the entry fraggers who go down. What I’ve noticed in most games, though, is everyone just buys Deagle + armor + flashes and then plays for aim duels. That’s high risk, high reward — and usually bad — because the CT on short just hides behind pillar. Since no one is pushing him off, he wastes time and gives his team free rotation time. And every time, I’m the one buying a Tec-9 or MAC-10, going in first, dying, and then watching four guys with Deagles sit bench or upper B. Because they’re not using the Market Window smoke properly, they can’t spam through it — they only have seven bullets — while a Tec-9/MAC-10 can actually pressure the smoke and flush out the site quickly. Getting one or two Deagle kills on the way in doesn’t win the round. Getting the plant and using the one smoke you have to your advantage does. Otherwise, why even throw the Market Window smoke? At that point, it’d be better to smoke short so the Deagle enjoyers can sit back and take long-range fights instead of clogging up upper B. Sorry for the rant — I’m just confused why my team tells me to jump out the window into short as first entry, but then they all buy Deagles and sit upper or clump on bench and get cleared. The logic is always something like: “But my Deagle is insane,” or “I’m confident with Deagle — I use it like a Tec-9 anyway.” The whole purpose of a low-buy is to generate economy for the next round. When everyone buys Deagle + armor + flashes and you don’t get the plant, you end up broke again. Am I out of touch, or can someone high-level Faceit EU explain the fundamentals of a B rush when Market is smoked and the money is very low? Want it more concise, more aggressive, or more formal?
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