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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== ### ==== 沒毛病,但它需要「跳躍、地形交互」作為主體;而你現在的樂趣更像: 走位、火力交換、資源管理(燃料/裝甲/武器) → 這套更適合「房間清場 + 選路」。 ===== 用房間制可以直接化解: ===== * 房間背景做成「單張像素底板」 * 單位(你/敵人/子彈)改用 純色像素方塊 / 外框剪影 先頂著 * 或統一用 Canvas 畫出輪廓(不靠圖片透明) 也就是:先用一致美術規則取代「素材品質」🤭 ===== 房間制基本上可以把「卡地形」整個拔掉: ===== * 每個房間是封閉競技場 * 障礙物是「掩體」而不是「高低落差坑洞」 '' 路徑問題大幅簡化:A''、跳躍判斷都不用硬上 * 想要跳躍型敵人?做成「衝刺突進 / 短距離噴射躍進」就好(不用真的跳平台) ===== 房間 BOSS 反而更容易做得有壓力,因為你可以: ===== * 固定 arena 尺寸 * 加入「階段/模式切換」 * 用地形生成「掩體 + 危險區」 讓它不是大砲台,而是「獵殺單位」。😈
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