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Openai/6952a1d0-7e3c-8003-a3f6-55806826a464
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==== For IL2CPP Unity games, the usual setup is: ==== * BepInEx (IL2CPP build) as the loader * Il2CppInterop (often bundled in that ecosystem) so your C# plugin can talk to IL2CPP types * Optional but common later: Harmony-style patching (method hooks) Your first milestone: launch the game and see a console/log that proves BepInEx loaded. AI use: tell the AI your BepInEx version + folder layout and ask it to generate a “hello world” plugin that logs on startup and on key press. :
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