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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== ### ==== * 核心玩法 loop 成立(能跑關卡、能戰鬥、能升級、能打王) * 武器切換、投射物、敵人存在感有了 * HUD 與氣氛標籤成立(Sector / Lockdown / System monitor) * Saferoom 概念成立 ===== - 敵人多樣性:你想要的「追蹤詭雷」「固定砲台」還沒完全落地(或落地但需要調參) ===== * Boss 複合型(追擊 + 遠距切換)需要把 AI 狀態機固定住(不然又會命名漂移) * 整體數值平衡:目前已經接近“好玩”,但要再磨「體感」:速度、命中、掉落頻率、補給壓力曲線 ===== - 四向/斜四向 sprite(左上右上左下右下,左右鏡像) ===== * 場景貼圖(冷地板→末世沙漠都市廢墟 / 異星工廠味) * 特效:推進火焰+煙塵、粒子更像 64bit 顆粒
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