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Openai/69676758-d944-8003-a3d4-835e33b4e372
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=== Assistant: Yes. === Yes. GPU manufacturers write the primary drivers for their hardware. More precisely and with the important nuances: ==== ### ==== * Writes and maintains: - Windows drivers - Linux proprietary drivers * Full control over hardware documentation and behavior ===== - Writes and maintains: - Windows drivers - The official Linux driver stack (AMDGPU kernel driver + Mesa user-space components) ===== * Linux drivers are open source, but still authored and governed by AMD ===== - Writes and maintains: - Windows drivers - Linux drivers (fully open source, upstream-first) ===== * Intel GPUs are the most openly documented ==== - Microsoft, Linux, Apple do not write GPU drivers from scratch ==== * They define: - Driver models (WDDM, DRM/KMS, IOKit) - Validation, signing, and integration rules * They provide interfaces, not hardware-specific code ==== GPU drivers are split into layers: ==== ===== - Memory management ===== * Scheduling * Security / isolation * Display control (modesetting) ===== - Implements APIs: - Vulkan - OpenGL - DirectX ===== * Translates API calls into GPU command streams Both layers are vendor-specific. ==== Common misconception: ==== * Mesa drivers ≠ community guesses * Mesa contains vendor-authored or vendor-blessed code * Even reverse-engineered drivers (e.g., Nouveau) trail far behind ==== This is exactly why: ==== * You cannot “go below Vulkan” * Display engines, PCIe, DP, scanout are all hidden * GPU vendors expose only what they want you to see ==== GPU vendors write their own drivers; the OS provides the framework, not the implementation. ==== If you want, I can explain how Vulkan drivers differ from DirectX drivers internally, or why driver bugs look the way they do from an engine developer’s perspective.
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