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==== Across: ==== * Party of One – Rebel Crown with Michael Dunn-O’Connor a497843e-f9bd-48fc-ab25-c630644… * Rebel Crown – Episode 01 Rebel Crown_ Episode 01 (Part 1) * Speculate! – Splendour & Shadow, Episode 1 Speculate! presents_ Rebel Crow… the openings are strikingly consistent in structure even when the fiction differs. ===== The Claimant is already back in Craobhan. No travel montage. No “you arrive.” ===== The assumption is: you survived exile; now you have a problem. This matters because it removes nostalgia and replaces it with urgency. ===== In all three, the GM presents the Sedgelands as: ===== * politically marginal, * economically useful, * morally compromised, * and beneath the notice of the crown (for now). Crucially: No one there is framed as a “natural ally.” Everyone is provisional. ===== None of the campaigns start with: ===== * a claim to land, * a noble alliance, * or a declaration against the usurper. Instead, the first opportunity is something like: * securing food, horses, or coin, * dealing with bandits or mercenaries, * protecting (or exploiting) a local trade route, * inserting themselves into an existing dispute. This keeps the Claimant politically undefined. ===== This is subtle but important. ===== The GM doesn’t say: : They say, effectively: : The players then create the Sortie by asking questions during Recon. That’s why the book can afford to be vague: the Sortie is co-authored. ===== In every first session: ===== * factions appear through named NPCs with wants, * not as abstract houses with clocks. Example patterns: * a merchant who can’t guarantee safety, * a mercenary captain who wants payment now, * a local lord whose authority is thin and contested. Only after the Sortie do these crystallize into factions.
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