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Openai/690c794b-14ac-8002-a146-ba84ec97f888
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= = * Roles: Killer (player/antagonist) vs Detective (player/protagonist or NPC). * Time: The criminal acts in a continuous countdown (real time or simulated). The detective works in discrete investigative turns that attempt to catch up. * Criminal goal examples: steal an item, eliminate a witness, trigger a false lead, escape city limits, access a server. * Detective win conditions: gather enough evidence types to (A) identify crime type, (B) deduce one or more suspects, (C) obtain proof linking suspect to crime (witness, CCTV, forensics), and (D) intercept/rescue/prevent criminal hitting goal. * Feedback loop: As the criminal progresses, they can alter or destroy evidence, plant red herrings, or accelerate goal progress; the detective can invest resources into forensics, interviews, surveillance, and intuition/deduction. * Tension mechanic: “Heat meter” — public attention rises as time passes, affecting available resources and suspect behavior. * Optional twist: Detective may be “first to arrive” but wrong — they can gather false evidence that misleads them unless they cross-check.
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