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==== 🌀 Agent(Naruto): Why Fight 79 is Only 50% Luffy’s Nightmare, Not Mine ==== : “You’re fast and annoying and extremely punchable. But I’m not some rando in East Blue.” ===== 1. I Only Need a Few Good Moments, Not a Perfect Fight ===== From ~150 m with SPSM: * I’m not blind. I have superb sensing. * I’m used to opponents who are faster, trickier, and more hax than me (Kaguya, Isshiki tiers). * I’m very capable of reacting to a blitz, even if I don’t avoid all damage. In many runs of Fight 79: # Luffy rushes in — he usually lands early hits. # I take some damage, but I don’t instantly crumble. # I use clones, misdirection, or chakra arms to create even a small window of distance or misalignment. # In that window, I: - Back off into standard terrain (less elastic), - OR go straight to a more serious attack, - OR reposition in the air. ===== 2. Once I Get Real Distance, the Fight Skews Hard ===== Given any 1–2 second chunk of breathing room at mid/long range, I can: * Use high-end Rasenshuriken or bijuu-scale attacks that Luffy cannot ignore forever, toon or not. * Severely damage the environment around him in a radius where even Gear 5 can’t rubberize all of it in time. * Force him into evasive maneuvers instead of constant pressure, which is where my clone games and AOE shine. And in some runs: * I decide to go Baryon Mode because I see he’s too dangerous to play games with. * Yes, that has a cost. Doesn’t matter if the question is “Do I win this single fight?” With Baryon Mode or even high-end SPSM with serious commitment: : I absolutely have “delete this idiot from the simulation” buttons. Those don’t always get pressed in time — thus not 100% win rate — but they do go off in a significant fraction of cases. ===== 3. I Am Extremely Hard to Fully Lock Down ===== Luffy’s best chance is: : “Naruto never stabilizes. Never gets distance. Never gets a clean big move off.” I’ve fought: * Space-time users * Dimension hoppers * Light-speed+ style blitzers * God-tier chakra monsters I have: * Flight/levitation * Ridiculous pain tolerance * Strong regeneration/mitigation (Kurama-era logic) * Shadow clones for emergency body-swaps and decoys * Instant-chakra-armor options In many Fight 79 runs, even after taking serious early damage, I still manage: * A last-minute substitution-like escape via clones * Or an emergency “all clones dogpile” frame * Or an aerial step out of rubberized range If I get one decent escape like that? * The odds often flip back toward me for that run. So from my (Naruto) perspective: : “Yeah, I’ll admit — this is one of the few configurations where I don’t walk in with 70–90% odds. If he plays his cards right and I slip in the opening, he wins. But he also dies a lot in the runs where I don’t. That’s what 50/50 feels like.”
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