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Openai/694f5245-1110-800b-b182-7c2accd50046
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=== 你截圖看起來像:房間實際有,但畫面只畫出半邊。這種情況通常不是生成壞掉,而是「繪製座標 / camera / clip」出了事。 === 下面是最常見的 4 個根因(按命中率排序): ==== 例如不小心寫成: ==== * for (x=0; x<mapW/2; x++) * 或 mapW = roomW/2(算錯) * 或把 room.width 跟 canvas.width 混在一起 ✅ 驗證法(請 GEMINI 加 log): * console.log("room size", roomW, roomH, "tiles", tiles.length); * console.log("draw range", xMin, xMax, yMin, yMax); ==== 等角視角通常會做: ==== '' screenX = (x - y) '' tileW/2 '' screenY = (x + y) '' tileH/2 如果你沒有把原點平移到畫面中心,就會一半 tile 變成負的 screenX,被畫布裁掉。 ✅ 止血修法(先把 origin 移到房間中心): 在 draw 開頭做一次 translate: <syntaxhighlight lang="js">ctx.save(); ctx.translate(canvas.width/2, canvas.height/4); // 先用這個粗略值 // draw tiles... ctx.restore(); </syntaxhighlight> (之後再精算 camera/offset) ==== 如果有類似: ==== <syntaxhighlight lang="js">if (sx < 0 || sx > canvas.width) continue; </syntaxhighlight> 但 sx 沒加 cameraOffset,或 tileW/tileH 用錯,就會大量 continue。 ✅ 驗證:先暫時關掉 culling,看是不是立刻全出現。 ==== 例如 minimap 或 HUD 先 clip,忘了 ctx.restore(),後面地圖直接被裁掉一半。 ==== ✅ 驗證:全域搜尋 clip(、save(、restore( 看 save/restore 是否成對。
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