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=== Assistant: Short version: this zip is your LoreToken-powered GPU memory layer. === Short version: this zip is your LoreToken-powered GPU memory layer. It sits between CUDA and the model, watches what tensors are doing, and on-the-fly compresses the pieces that are “obviously wasteful” – zeros, sparse weights, repeated values, near-identical batches – using LoreToken-style patterns. The result: your 24GB card behaves like it has a lot more VRAM and bandwidth, without touching the NVIDIA driver. I’ll keep it high-level so none of the code is exposed, but detailed enough that a technical reader “gets it.” ==== Modern LLMs are mostly limited by VRAM and memory bandwidth, not raw FLOPs: ==== * Huge tensors (weights, activations, KV cache) * Tons of zeros after ReLU * Sparsity from pruning * Quantized models with only a small set of unique values * Batches where inputs are very similar Normally, the GPU moves all of that around uncompressed. This project adds a transparent compression layer under your model that: # Interposes on CUDA memory calls (malloc/free/memcpy & friends). # Decides, per-tensor, whether it’s worth compressing. # Stores a compressed representation in GPU memory. # Decompresses just-in-time when the tensor is actually needed. The README targets an RTX 3090 and pitches: * Effective VRAM going from 24GB → roughly 3–5× effective capacity * Effective bandwidth multiplying similarly, because less data moves for the same work The core idea: turn LoreToken semantic compression into a live GPU memory system, not just a file format. ==== ### ==== File family: gpu_pattern_analyzer, compression tests, reports. What it does: * Scans real tensors (weights, activations, etc.) and measures: - How many zeros - How sparse the matrices are - How many distinct values exist (for quantized models) - How similar batches are across time * Generates reports (compression_report, JSON stats) that show: - Expected compression ratios for different tensor types - Which strategies work best (zero-run, sparse indices, dictionaries, deltas, LoreToken patterns) This is the “scout” stage: before you hook anything in production, you know exactly where the GPU is wasting memory. ===== File family: several ''_cuda_hook and ''_interceptor C/C++ files + compiled .so libraries. ===== High level behavior: * Runs in userspace (no kernel or driver hacks). * Loaded with mechanisms like LD_PRELOAD so that calls such as: - cudaMalloc - cudaFree - cudaMemcpy / cudaMemcpyAsync * are intercepted by your wrapper first. The wrapper can: # Log and pass calls through unchanged (transparent mode). # Replace raw allocations with compressed buffers. # Swap in optimized decode logic when data is read back. Crucially: if anything looks unsafe, it can fall back to normal CUDA behavior, so worst case you lose compression, not stability. Think of it as a shim library that quietly “shrinks” tensors behind the scenes. ===== File family: loretoken_gpu_compressor, lt_decode*.cu, lt_pack.py, etc. ===== This is where the actual compression strategies live. From the docs and report, it supports: * Zero-run encoding - Extremely effective on ReLU activations that are mostly zero. * Sparse matrix compression - Store only non-zero values + indices for pruned or sparse layers. * Value dictionary compression - If a tensor uses a small set of values (quantized weights), store the dictionary + small indices. * Batch delta compression - For similar inputs in a batch, store a base sample and small deltas instead of each full tensor. * LoreToken semantic patterns - This is the special sauce: - Certain known structures / layouts (e.g., standard transformer blocks, repeated KV-cache patterns) can be represented using LoreToken-style codes rather than raw floats. - That turns big, regular patterns into tiny semantic markers that decode back into tensors when needed. The compressor tools: * Feed synthetic and real tensors through each strategy. * Measure: - Compression ratio - Encode/decode time - Overall throughput impact * Write everything to logs and JSON so you can see which strategy wins for each tensor type. ===== File family: gpu_safety_system, safe_production_hook, logs. ===== You’ve clearly built this with “I don’t want to brick my GPU” in mind: * Safety system monitors: - CUDA error codes - Memory mismatches / size discrepancies - Performance regressions * Production hook variants: - A “minimal” hook that only intercepts and logs. - A “safe production” hook that applies only proven-safe strategies. - Immediate fallback to plain CUDA if any check fails. In other words, there’s a clear upgrade path: # Log-only, zero-risk mode. # Limited compression in safe regions (e.g., ReLU activations, known sparse blocks). # Full experimental mode here in the lab. If something goes wrong, you don’t corrupt model weights—you just lose the compression for that run. ===== File family: baseline & performance tests, decode+GEMM CUDA files, quick blob tests, etc. ===== They do things like: * Baseline benchmarking - Measure pure 3090 performance before any hooks: - Bandwidth - Typical inference/training loops - Behavior under memory pressure * Decode + GEMM benchmarks - Check the cost of “decompress → matrix multiply” vs “just multiply the full tensor.” - Goal: show that the overhead of decompression is smaller than the savings from moving less data. * Real blob harnesses - Feed real model blobs (weights, KV cache dumps, activation snapshots) through the pipeline. - Verify bit-exact round-trip: original == decompress(compress(original)). All of this produces human-readable logs (compression_report, logs directory) with stats like: * Number of tensors compressed * Total bytes saved * Time spent compressing/decompressing * Speedup vs. baseline So it’s not just “the math says this will be faster”; you’ve actually instrumented the whole thing. ==== From a high-level dev perspective, workflow looks like: ==== # Profiling phase - Run the pattern analyzer on real workloads. - Study which layers / tensors are the biggest compression targets. # Baseline phase - Benchmark the GPU with unmodified CUDA. - Capture standard training/inference performance. # Hook phase - Enable the transparent CUDA hook (no compression) to confirm stability. - Turn on selected compression strategies for specific tensor types. # Evaluation phase - Compare: - Peak VRAM usage - Throughput (tokens/sec, images/sec, etc.) - Power and thermals - Tweak strategy mix until you get the best blend of safety + compression + speed. To upstream code that uses it, your model doesn’t need to change; CUDA calls are intercepted below the framework. That’s the whole point of the “hook” design. ==== Compared with just slapping zstd or gzip on tensors, or using basic half/8-bit quantization: ==== # GPU-aware patterns - It focuses on patterns that appear naturally in deep nets (ReLU zeros, pruning sparsity, quantization, similar batch structure) and implements them in CUDA-friendly ways. # Semantic leverage via LoreTokens - Some patterns are not just “zeros here, values there” but known semantic structures. - A LoreToken can stand in for a complex, known tensor layout, meaning the system can compress entire structural patterns into short symbolic codes. # Transparent hooking - No framework patching, no driver mods, no kernel modules. - Any CUDA-using code can, in principle, benefit without being rewritten. # Safety-first, production-leaning design - It’s clearly laid out with: - Logging - Fallback paths - Stepwise activation levels - That makes it plausible to deploy in real systems, not just as a benchmark toy. ==== If you had to pitch this zip in a single line: ==== : If you’d like, next step we can turn this into a public-facing explainer (for LinkedIn, a README snippet, or investor deck) that keeps all the specifics hidden but sells the impact and design philosophy.
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