Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
freem
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Openai/68c9bd38-1494-8003-92de-0fcfb17eb8dc
(section)
Add languages
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===== 1. Campo ativo: partículas dentro de um certo raio da bobina ou centro recebem um impulso extra, proporcional à sua posição. ===== # Força seletiva: pode atrair, repelir ou acelerar partículas dependendo do tipo (bobina, falso, nova). # Amplificação de efeitos: faíscas internas, fricção, beliscagem e chover partículas agora são potencializadas pelo “campo césio”. Aqui está uma versão Python/Pygame incorporando o efeito césio: <syntaxhighlight lang="python">import pygame import math import random pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Bobina Viva com Césio") clock = pygame.time.Clock() class Particle: def __init__(self, x, y, mass=1, radius=5, is_coil=False): self.x = x self.y = y self.vx = 0 self.vy = 0 self.mass = mass self.radius = radius self.is_coil = is_coil self.beliscado = False self.friction = 0.9 self.inner_particles = [] def draw(self, screen): color = (255,165,0) if self.is_coil else (200,200,200) pygame.draw.circle(screen, color, (int(self.x), int(self.y)), self.radius) for p in self.inner_particles: pygame.draw.circle(screen, (255,255,0), (int(p[0]), int(p[1])), 2) def update(self, dt, center, cesium_field=False): if self.beliscado: dx = center[0] - self.x dy = center[1] - self.y self.vx += dx '' 5 '' dt self.vy += dy '' 5 '' dt self.vx *= self.friction self.vy *= self.friction # efeito do césio if cesium_field: dx = center[0] - self.x dy = center[1] - self.y dist = math.hypot(dx, dy) if dist>0: force = 2000 / (dist**1.5) angle = math.atan2(dy, dx) self.vx += math.cos(angle)''force''dt/self.mass self.vy += math.sin(angle)''force''dt/self.mass self.x += self.vx * dt self.y += self.vy * dt self.x = max(self.radius, min(WIDTH-self.radius, self.x)) self.y = max(self.radius, min(HEIGHT-self.radius, self.y)) new_inner = [] for p in self.inner_particles: px, py, vx, vy, life = p life -= dt if life>0: px += vx*dt py += vy*dt new_inner.append([px, py, vx, vy, life]) self.inner_particles = new_inner def emit_inner(self, n=5): for _ in range(n): angle = random.uniform(0,2*math.pi) speed = random.uniform(50,150) vx = math.cos(angle)*speed vy = math.sin(angle)*speed life = random.uniform(0.3,0.7) self.inner_particles.append([self.x, self.y, vx, vy, life]) === Setup === particles = [ Particle(400,300), Particle(200,200), Particle(600,400), Particle(400,500, radius=15, is_coil=True) ] center = (WIDTH//2, HEIGHT//2) cesium_active = False running = True while running: dt = clock.tick(60)/1000 for event in pygame.event.get(): if event.type == pygame.QUIT: running=False elif event.type == pygame.MOUSEBUTTONDOWN: x,y = pygame.mouse.get_pos() particles.append(Particle(x,y)) elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: for p in particles: if p.is_coil: p.emit_inner(20) elif event.key == pygame.K_c: cesium_active = not cesium_active # ativa/desativa campo césio for p in particles: if math.hypot(p.x-center[0], p.y-center[1])<200: p.beliscado = True else: p.beliscado = False p.update(dt, center, cesium_field=cesium_active) screen.fill((0,0,0)) for p in particles: p.draw(screen) # desenhar centro “nua” pygame.draw.circle(screen, (50,50,50), center, 5) pygame.display.flip() pygame.quit() </syntaxhighlight>
Summary:
Please note that all contributions to freem are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 (see
Freem:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)