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Openai/694f5245-1110-800b-b182-7c2accd50046
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=== Assistant: 啊…這個炸法很典型,而且其實算「好炸」😂💥(因為訊息很明確:updateUI 根本不存在) === 啊…這個炸法很典型,而且其實算「好炸」😂💥(因為訊息很明確:updateUI 根本不存在) 畫面那行重點就是: : 也就是:gameLoop 每一幀都在呼叫 updateUI(),但程式裡沒有這個函式(或被改名/被覆蓋/沒載入到同一支 script)。 ==== ### ==== 你們前面就遇過 updateWeaponHUD is not defined,現在換成 updateUI,很像是 patch 把 UI 更新拆成多個函式,但 gameLoop 仍在叫舊名字。 ✅ 解法:把 gameLoop 裡的 updateUI() 改成「你現在實際存在的函式名」。 (例如 updateHUD()、renderHUD()、refreshUI() 之類) ===== 如果 GEMINI 用的是這種寫法: ===== <syntaxhighlight lang="js">const updateUI = () => { ... } </syntaxhighlight> 那它不會 hoist(不會提前),如果 gameLoop 在它之前就跑了,就會噴 not defined。 ✅ 解法:把 updateUI 放到 gameLoop 之前,或改成 function 宣告: <syntaxhighlight lang="js">function updateUI() { ... } </syntaxhighlight> ===== 這在「分段輸出」超常發生:UI 那段被截掉或沒貼完整。 ===== ✅ 解法:請 GEMINI 搜尋整份程式碼是否存在 updateUI 的定義;沒有就補上。 ==== 在 gameLoop 裡把 updateUI() 改成安全呼叫: ==== <syntaxhighlight lang="js">if (typeof updateUI === "function") { updateUI(); } else { // 不要每幀狂刷 log,給一次就好 if (!window.__uiWarned) { console.warn("updateUI() missing - UI update skipped"); window.__uiWarned = true; } } </syntaxhighlight> 這樣就算 UI 還沒修好,至少你能進遊戲繼續玩 / 測其他系統。 ==== 你可以讓 updateUI 只是「集中呼叫你現有的 UI 更新函式」: ==== <syntaxhighlight lang="js">function updateUI() { if (typeof updateStatusBars === "function") updateStatusBars(); if (typeof updateWeaponHUD === "function") updateWeaponHUD(); if (typeof updateMiniMap === "function") updateMiniMap(); if (typeof updateStageHUD === "function") updateStageHUD(); } </syntaxhighlight> 這個版本很穩,因為每個子函式都「有就叫、沒有就跳過」。 ==== : ==== 如果你願意再貼一張「console stack 往下」或把 gameLoop 附近那十幾行貼我,我可以幫你判斷它到底是「改名」還是「漏貼」造成的,然後給你最短 patch讓它一次修起來 😼🔧
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