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Openai/696480e2-8c90-8013-9d6f-6ccbd15d2db6
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=== Assistant: Gotcha โ thanks for the clarification. === Gotcha โ thanks for the clarification. Since Rendered View works but the final render (F12) does not, that narrows it down a LOT. Based on your screenshot and Blender 5.0.1, this is almost certainly one of the following render-only exclusions. Iโll go straight to the most likely causes, in order. ==== This is very easy to miss. ==== ===== In the Outliner (top right), look at your Spot light: ===== Youโll see icons like: * ๐๏ธ = viewport * ๐ฅ = render โก๏ธ Make sure the ๐ฅ camera icon is ON for the Spot light If the camera icon is off: * Light shows in viewport * Does NOT appear in final render This matches your symptom perfectly. ==== Workbench ignores lights completely. ==== ===== - Go to Render Properties ===== * Render Engine must be: - โ Eevee - or โ Cycles * โ NOT Workbench Even if viewport is correct, F12 uses the render engine. ==== If youโre using View Layers: ==== * Top right โ ViewLayer * Make sure the light is in the active collection * Make sure that collection is enabled for rendering Collections also have a ๐ฅ icon. ==== Your light has non-uniform scale, and Blender warns about it: ==== : This can break spotlights in renders. ===== 1. Select the Spot light ===== # Press Ctrl + A # Apply Scale Then: * Increase Power (try 5000โ10000 W) * Adjust Spot Size, NOT scale ==== Do this in your SAME FILE: ==== # Shift + A โ Light โ Point Light # Set Power = 5000 # Place it above the cubes # Press F12 ===== - โ If the new light renders โ your Spot light settings are broken ===== * โ If it doesnโt โ render engine / collection / camera issue ==== Check these only if above fails: ==== ===== - World Strength > 1.0 can flatten lighting ===== * Set World Strength to 0.1 ===== - Press Numpad 0 ===== * Make sure camera actually points at the lighted surface ===== - Disable Compositing ===== * Render again ==== If it still doesnโt work, show me one of these: ==== * Render Properties panel * Outliner (with camera icons visible) * The F12 render result Weโre past guessing now โ this is a toggle or scale issue, not a Blender bug.
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