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Openai/694f5245-1110-800b-b182-7c2accd50046
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=== Assistant: 好欸!「黑紅警示」+「藍紫霓光」這組配色直接把整個宇宙觀拉硬派起來了 😈🟥🟪✨ === 好欸!「黑紅警示」+「藍紫霓光」這組配色直接把整個宇宙觀拉硬派起來了 😈🟥🟪✨ 我把你要貼給 GEMINI 的 三台機體生成種子 + 共用 FX(推進火焰/煙塵/槍口火花) 都整理成「一貼就能跑」版本👇 ==== 把這段放在最上面,後面再貼各機體/FX 的分段 prompt: ==== GLOBAL ART SPEC * Style: crisp pixel art, “pseudo-64bit” look (visible pixels, slightly grainy/dithered metal shading), SD mecha (cute proportions but hard-surface mechanical detail). * View: isometric-ish 45-degree, NOT top-down. * Output: sprite sheet with fixed grid 96×96 per frame. * Directions: only NE and SE (NW/SW will be mirrored in code). * Background: true transparent alpha (no matte, no black/white background). * Consistency: same outline thickness, same palette discipline, same lighting direction. * Cropping: tight but consistent padding, keep center aligned across frames (avoid jitter). FRAME REQUIREMENTS (per direction) * idle: 1 frame * move: 4-frame loop * shoot_rifle: 2 frames * boost: 3 frames (Optional: provide muzzle flash as separate FX sheet) ==== : ==== PROMPT — WHITE GLINT (Speed) * Create SD mecha “White Glint” style: white armor plates, thin gray joints, cyan/ice-blue accents, sleek silhouette, aerodynamic shoulder fins/backpack, rifle in right hand. * Emphasize speed: slightly forward-leaning stance, narrower legs, lighter armor, sharper edges. * Add subtle cyan glow lines and tiny warning decals (minimal). * Keep head visor cyan, readable in 96×96. Deliverables * mech_whiteglint_idle_NE (1 frame) * mech_whiteglint_move_NE (4 frames loop) * mech_whiteglint_shoot_NE (2 frames) * mech_whiteglint_boost_NE (3 frames) * Same set for SE direction. ==== : ==== PROMPT — BLACK UNICORN (Armor, Black+Red Warning) * SD heavy mecha “Black Unicorn”: main armor deep graphite/black, secondary dark steel gray, with high-contrast red warning markings (hazard stripes, small warning stencils, red indicator lights). * Silhouette: broader shoulders, thicker chest plate, heavier legs/feet, slightly lower center of gravity. * Add more visible bolts/panels, extra plating on forearms and shins. * Visor: dim red or amber; small red status LEDs. * Weapon: heavier-looking rifle or compact cannon-like gun (still readable at 96×96). * Mood: industrial, intimidating, “corporate war machine”. Deliverables * mech_blackunicorn_idle_NE (1 frame) * mech_blackunicorn_move_NE (4 frames) * mech_blackunicorn_shoot_NE (2 frames) * mech_blackunicorn_boost_NE (3 frames) * Same set for SE. ==== : ==== PROMPT — BLUE COMET (Attack, Blue+Purple Neon) * SD assault mecha “Blue Comet”: primary armor deep cobalt/blue, secondary steel gray, with purple neon energy accents (glowing strips, reactor core glow, weapon glow). * Silhouette: medium armor, but aggressive: larger weapon silhouette, extra sensor/antenna, backpack resembles energy capacitor. * Visor: bright purple or magenta glow; add subtle bloom-like pixel glow (but keep crisp, no blur). * Weapon: high-output rifle (energy rail/plasma vibe), emphasize muzzle glow and heat vents. * Mood: high damage, flashy tech, “neon predator”. Deliverables * mech_bluecomet_idle_NE (1 frame) * mech_bluecomet_move_NE (4 frames) * mech_bluecomet_shoot_NE (2 frames) * mech_bluecomet_boost_NE (3 frames) * Same set for SE. ==== 這個會讓你三台機體瞬間一致,而且超省工。 ==== ===== PROMPT — FX BOOST FLAME (Shared) ===== * Pixel art FX, 96×96, transparent alpha. * Thruster flame with crisp pixels, no blur, no soft gradient. * 4-frame loop: ignition → peak → turbulent → fade. * Color: core white/ice-blue, edge cyan, tiny sparks. * Make it usable behind mecha backpack/feet thrusters. Output: * fx_boost_flame_0..3.png ===== PROMPT — FX BOOST DUST (Shared) ===== * Pixel art dust/smoke puffs, 96×96, transparent alpha. * Grainy, chunky pixels, desert/ruin vibe (gray-brown dust), 4-frame loop: puff → expand → breakup → dissipate. * No blur, no glow. Output: * fx_boost_dust_0..3.png ===== PROMPT — FX MUZZLE FLASH (Shared) ===== * Pixel art muzzle flash sprites, 64×64 or 96×96, transparent alpha. * Rifle: sharp short flash + small casing spark (2–3 frames) * Shotgun: wider burst + smoke puff (2–3 frames) * No blur, no glow, crisp pixel. Output: * fx_muzzle_rifle_0..2.png * fx_muzzle_shotgun_0..2.png ==== 你貼給 GEMINI 時也可以順便加這兩句,會大幅降低崩壞機率: ==== # “All output must be PNG with true alpha transparency, not simulated transparency.” # “Keep sprite centered and consistent padding across frames (avoid frame-to-frame jitter).” ==== ✅ 先只做 White Glint 的 NE/SE 全套 + 共用 FX ==== 確認載入與播放都穩,再做 Black Unicorn、Blue Comet。 (一次丟三台全套,最容易讓它在某一段忽然「少檔」或「尺寸跑掉」) 如果你願意,我也可以幫你把這些 prompt 再「壓縮成一份最短版」,專門用來降低上下文壓力(你之前已經踩過“太勤耕地”那個雷🤣)。你只要說一句:要「短種子版」還是「保險詳細版」我就直接給你可貼的版本 ✅
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