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=== Assistant: Alright, now we’re spawning mythic-tier raid bosses inside the already busted swarm 😅 === Alright, now we’re spawning mythic-tier raid bosses inside the already busted swarm 😅 New rule you gave: : I’ll treat this as another layer on top of what you already had: * Big swarm (already scaled up by 5×): about 10¹⁶ monsters * Most: 10-hit kill * Some: 100-hit * Fewer: 1000-hit * Now: 1/10,000 = 0.01% are 10,000-hit monsters * All still: - Can dodge - Have a hive mind - Can combine into bigger forms You still have: * 10 space guns * 500 mm shells at 1% the speed of light * ~166,670 shots per second total * Infinite ammo, infinite durability, recoil solved, self-powered ==== Total swarm: 10¹⁶ monsters ==== New ultra-tanks: * 1 / 10,000 = 10⁻⁴ of the swarm * Count = 10¹⁶ × 10⁻⁴ = 10¹² monsters (one trillion) Each needs 10,000 hits to die: * Total hits just for this top tier = 10¹² × 10⁴ = 10¹⁶ hits Your previous total “HP” for the whole swarm (10-/100-/1000-hit mix) at this size was already around: * ~1.18 × 10¹⁷ hits (rough ballpark) So adding 10,000-hit guys bumps it to about: * ≈ 1.28 × 10¹⁷ hits total So in pure math: * You just increased total HP by ~8–10%. * Not a huge number change compared to the whole swarm… * But tactically, these 10k-hit units are a BIG deal. ==== These are no longer just tanks. They are moving fortresses. ==== The hive mind will use them as: ===== - They sit at the very front of critical formations. ===== * They soak thousands of your shots while: - 10-hit and 100-hit units hide behind them - 1000-hit units cluster around them as extra armor They’re like: : ===== They can: ===== * Hold a lane even under ridiculous fire. * Act as anchors in space that the rest of the formation orbits around. * Make your kill-zones less effective, because: - You keep hitting the same near-unkillable blob, - While smaller guys work on flanking. ===== They’re perfect fire magnets: ===== * If your targeting is even slightly naïve (“shoot biggest / closest / scariest”), * Your guns will happily dump thousands of shells into a few 10k-hit monsters, * While hundreds of billions of 10-hit guys push from other vectors. They turn your overkill into a weapon against you if you mis-prioritize. ==== Now add their ability to combine: ==== * Multiple 10k-hit monsters can fuse into: - Mega-forms with insane HP pools (tens of thousands, hundreds of thousands of effective hits) * Or: - A 10k-hit core with layers of 100- and 10-hit monsters wrapped around it You get things like: * Living dreadnoughts: - HP measured in ridiculous amounts of your fire - Acting as mobile, regenerating (via combining/splitting) bunkers * They can even: - Merge partly damaged units to “refresh” the formation, - Use nearly-dead bodies as suicide armor. But remember: for your weapon: * Big combined targets are easier to hit * And your shells are so strong that it’s actually more efficient to blow up a big chunk of HP in one place than to overkill tiny targets. So combining + 10k-hit isn’t free power for them. It’s a high-risk, high-reward move. ==== Your guns are still absurd: ==== * 500 mm shells @ 1% c * ~500+ kilotons TNT equivalent per shot * 166k+ shots every second So: * If you properly target: - You can chew through 10k-hit monsters. - It just costs time and a lot of shells. The fight now is even more about targeting intelligence: ===== - Your sensors can tag which targets are 10k-hit (e.g., size, density, energy signature). ===== * Your AI: - Only commits sustained fire to a 10k-hit unit when necessary, - Uses AOE / spread patterns so every shot that hits a tank also damages lots of smaller units, - Tracks hit distribution well enough to avoid: - Pumping 10k hits into something that’s already doomed - Ignoring clusters of 10-hit monsters that are actually close to breaking through Then: : ===== - Your targeting logic is simpler, like: - “Shoot biggest / closest things” ===== * Or your processing can’t keep up with: - Hit tracking, - Priority shuffling, - Coverage across many fronts Then the hive mind will: * Put 10k-hit monsters exactly where your guns like to aim. * Make you chew on them while: - The rest of the swarm surges through thinner fire zones, - You run out of “attention bandwidth.” In that case, a small number of 10k-hit monsters can effectively shield massive portions of the swarm. ==== On their side: ==== * A 5×-grown, highly organized swarm (~10¹⁶) * Everyone is at least 10-hit * Some at 100-hit * Some at 1000-hit * A tiny fraction (1/10,000) at 10,000-hit * Full hive mind, dodging, combining On your side: * A static but insane 10-gun relativistic fortress * Infinite fire, star-level power output * Pure kill machine… if you can aim it smartly enough At this point, the war is: : * If your AI and sensors are god-tier → you still win, slowly, through sheer ridiculous firepower. * If the swarm’s hive mind is smarter, more adaptive, or has better info → those 10k-hit units + combining + dodging may finally let them force a breakthrough. If you want, next we could: * Let some of those 10k-hit monsters regenerate slowly, or * Give them energy shields that need different kinds of attacks, and see if that finally produces a scenario where your 10-gun array actually can’t hold the line anymore.
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