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Openai/691ff205-cea0-8003-bde5-f449b081a1e1
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=== Assistant: Alright Boss, now we’re in real debugging mode. === Alright Boss, now we’re in real debugging mode. Let me untangle both things you asked: # What <code>git add</code>, <code>git commit</code>, <code>git push</code> actually mean # Why your GitHub Pages build is blank + how to fix the 404 error ==== Think of your project like a Notion doc with version history: ==== * <code>git add .</code> > * <code>git commit -m "your message"</code> > * <code>git push</code> > So: <syntaxhighlight lang="bash">npm run build # builds /docs git add . # stage changes (including new build files) git commit -m "Describe what changed" git push # sync to GitHub -> Pages redeploys </syntaxhighlight> The build command does NOT sync by itself — Git only sees the new /docs files after add + commit + push. ==== Your DevTools console shows: ==== : But your repo structure (screenshot) shows: * Files live under: h2wdemo.github.io/docs/textures/webxr.png Your site URL is: : So the correct texture URL should effectively be: : But your code (in src/index.ts) is telling the browser to load from the root of the domain: <syntaxhighlight lang="ts">webxr: { url: "/textures/webxr.png", // 👈 leading slash = WRONG for GitHub Pages ... } </syntaxhighlight> That leading <code>/</code> means: : GitHub Pages project sites always live under a subpath (/h2wdemo.github.io/), so root paths break. Same story for audio: <syntaxhighlight lang="ts">chimeSound: { url: "/audio/chime.mp3", // also root-relative } </syntaxhighlight> ==== In Windsurf, open <code>src/index.ts</code> and change only the URLs in your assets manifest. ==== ===== <syntaxhighlight lang="ts">const assets: AssetManifest = { ===== chimeSound: { url: "/audio/chime.mp3", type: AssetType.Audio, priority: "background", }, webxr: { url: "/textures/webxr.png", type: AssetType.Texture, priority: "critical", }, }; </syntaxhighlight> ===== Remove the leading / so they’re relative paths: ===== <syntaxhighlight lang="ts">const assets: AssetManifest = { chimeSound: { url: "audio/chime.mp3", type: AssetType.Audio, priority: "background", }, webxr: { url: "textures/webxr.png", type: AssetType.Texture, priority: "critical", }, }; </syntaxhighlight> Why this works: * Your build folder /docs already contains <code>audio/…</code> and <code>textures/…</code> * Relative paths say: “look next to this index.html inside the same built folder,” so they correctly resolve to: https://bossleoio.github.io/h2wdemo.github.io/textures/webxr.png Your vite.config.ts already has: <syntaxhighlight lang="ts">base: "/h2wdemo.github.io/", build: { outDir: "docs", ... } </syntaxhighlight> That’s correct for a project site under /h2wdemo.github.io/. ==== In your Windsurf terminal (inside h2wdemo002 folder): ==== <syntaxhighlight lang="bash">npm run build git status # just to see what changed git add . git commit -m "Fix asset URLs for GitHub Pages" git push </syntaxhighlight> Then: # Go to your repo’s Settings → Pages # Confirm: - Source: Deploy from a branch - Branch: main and folder: /docs # Wait for Pages to redeploy (you’ll see a green check + timestamp). Visit: : ==== On Chrome/Edge: ==== * Press F12 or * Ctrl+Shift+I (Cmd+Option+I on Mac) or * Right-click → Inspect Then: * Use the Console tab to see errors * If the fix worked, the 404 /textures/webxr.png error should disappear If you paste the next console screenshot after this change, I can sanity-check the last 1–2 issues and make sure your WebXR world actually renders instead of sitting on a blank screen.
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