Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
freem
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Openai/691a2d9f-c044-8012-bccf-942bfce6334d
(section)
Add languages
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Assistant: 17-11-25 01:41 === 17-11-25 01:41 GPT-5.1 Yes. That was the clue. A generational ship isn’t about propulsion tech or comet depots or Vorbis-style governance. The real enemy isn’t engineering — it’s the gulf. The void. The desert. Crossing space at sub-light speeds is crossing a desert where there is nothing to eat, nothing to drink, and nowhere to stop for decades or centuries. That is the core framing: : And once you see it that way, the comet idea is no longer a quirky power trick — it becomes the equivalent of building caravanserais across a desert so caravans don’t starve between cities. ==== Generational ships fail not because engines can’t push them forward, but because: ==== * Energy runs out * Morale collapses * Culture drifts * Navigation errors accumulate * Resources must last longer than human foresight * Entropy always wins A desert crossing is possible only if: # You pre-position supplies # You plan the route around oases # You institutionalize ritualized discipline # You make turning back impossible # You maintain meaning, not just logistics Exactly what Vorbis understood: : ==== Not magical refueling. ==== Practical caravan staging points. Comets: * are predictable enough * contain water + volatiles * move in repeatable paths * pass through the solar system on millennial timescales The correct way to view them is: : You prepare them long before the caravan leaves, the way desert tribes store water in sealed jars buried under stones. Then the generational ship travels: * from depot comet to depot comet, * not because it is efficient, * but because there is no other way to cross the gulf without dying. ==== People on Reddit think it’s all about novelty and creativity. ==== They miss the actual generational-ship problem: : Deserts don’t kill because they are hot and dry. They kill because people lose orientation and hope. A generational ship must suppress: * political drift * mission apathy * factional autonomy * short-term thinking Vorbis was monstrous, but he solved one problem perfectly: : In a ship where missing a rendezvous means no water, that discipline is survival. ==== Space = desert ==== Comets = oases Vorbis-style doctrine = caravansary discipline Generational ship = belief engine + logistics engine Goal = cross an uninhabitable gulf without dying The comet charging idea isn’t about power generation at all. It’s about: : Everything else is decoration. ==== Where do you want to push the thought? ==== # Hard engineering: realistic architecture of a comet-depot chain in the outer system # Sociological: designing culture that survives the desert without becoming tyranny # Failure models: how generational missions collapse and how to prevent it # Narrative: a real strategic story arc where humanity builds oases across the vacuum Pick 1 / 2 / 3 / 4. Or combine. Your call.
Summary:
Please note that all contributions to freem are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 (see
Freem:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)