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=== Assistant: If your sawmill isn’t producing anything in Cities: Skylines Remastered, it’s almost always because one link in the for… === If your sawmill isn’t producing anything in Cities: Skylines Remastered, it’s almost always because one link in the forestry supply chain is broken. Here’s a clear, step-by-step checklist to find the problem fast. !https://skylines\.paradoxwikis\.com/images/thumb/f/f1/Supply\_chain\.png/700px\-Supply\_chain\.png<ref>{{cite web|title=https://skylines\.paradoxwikis\.com/images/thumb/f/f1/Supply\_chain\.png/700px\-Supply\_chain\.png|url=https://skylines.paradoxwikis.com/images/thumb/f/f1/Supply_chain.png/700px-Supply_chain.png|publisher=skylines.paradoxwikis.com|access-date=2026-01-21}}</ref> !https://static\.guidestrats\.com/images/12/2706/06\-sawmill\-in\-forestry\-industry\-tab\-cities\-skylines\-screenshot\.jpg<ref>{{cite web|title=https://static\.guidestrats\.com/images/12/2706/06\-sawmill\-in\-forestry\-industry\-tab\-cities\-skylines\-screenshot\.jpg|url=https://static.guidestrats.com/images/12/2706/06-sawmill-in-forestry-industry-tab-cities-skylines-screenshot.jpg|publisher=static.guidestrats.com|access-date=2026-01-21}}</ref> !https://static\.guidestrats\.com/images/12/2706/07\-small\-log\-yard\-in\-forestry\-industry\-tab\-cities\-skylines\-screenshot\.jpg<ref>{{cite web|title=https://static\.guidestrats\.com/images/12/2706/07\-small\-log\-yard\-in\-forestry\-industry\-tab\-cities\-skylines\-screenshot\.jpg|url=https://static.guidestrats.com/images/12/2706/07-small-log-yard-in-forestry-industry-tab-cities-skylines-screenshot.jpg|publisher=static.guidestrats.com|access-date=2026-01-21}}</ref> 4 ==== - The sawmill cannot create goods on its own. ==== * You must have: - Tree Plantation or - Small Tree Plantation * These must be inside a Forestry Industry Area (Industries DLC). Fix: Add at least one plantation, wait for it to level up, and ensure it’s actually harvesting. ==== - If the sawmill is placed outside the painted forestry district, it will show 0 production. ==== Fix: Repaint the Forestry Industry Area so the sawmill is fully inside it. ==== - Sawmills need logs delivered by trucks. ==== * If there’s no: - Log Yard, or - Clear road access …then production stops. Fix (recommended setup): * 1–2 Log Yards set to Balanced * Direct road connection between: - Plantation → Log Yard → Sawmill ==== Even if traffic is “green,” this can still break production: ==== * One-way roads facing the wrong direction * Too many intersections * Long truck routes Fix: * Use short, direct industrial roads * Avoid bus lanes or policies that restrict trucks * Keep forestry roads separate from city traffic ==== - Sawmills need educated workers ==== * Even with the Hadron Collider, they still need access to workers Fix: * Zone residential closer * Add bus/metro stops nearby * Check the building info panel for worker shortage icons ==== Commonly missed: ==== * Building accidentally paused * Budget slider too low * Importing logs instead of producing locally (inefficient) Fix: * Turn the building on * Set Forestry budget to 100% * Ensure plantations are active ==== <syntaxhighlight>2 Tree Plantations ==== ↓ 1 Log Yard (Balanced) ↓ 2–3 Sawmills ↓ Warehouse (Planed Timber) </syntaxhighlight> ===== - Forestry level ===== * Whether the sawmill says “Not enough raw materials” * Your traffic % * If you’re aiming for 1M+ population I can tune your forestry layout perfectly for your city 🌲🏙️
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