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=== Assistant: Short answer first: in all three actual plays, the first session does not start with “here is your Domain” or “here are… === Short answer first: in all three actual plays, the first session does ''not'' start with “here is your Domain” or “here are the factions you’re aligned with.” It starts with pressure, scarcity, and a single concrete opportunity in the Sedgelands—something small, local, morally ambiguous, and immediately actionable. The broader political shape is deliberately postponed and allowed to emerge from consequences. Below I’ll break this down cleanly, based on what actually happens in those first sessions, and then extract the design pattern you can reuse. ==== Across: ==== * Party of One – Rebel Crown with Michael Dunn-O’Connor a497843e-f9bd-48fc-ab25-c630644… * Rebel Crown – Episode 01 Rebel Crown_ Episode 01 (Part 1) * Speculate! – Splendour & Shadow, Episode 1 Speculate! presents_ Rebel Crow… the openings are strikingly consistent in structure even when the fiction differs. ===== The Claimant is already back in Craobhan. No travel montage. No “you arrive.” ===== The assumption is: you survived exile; now you have a problem. This matters because it removes nostalgia and replaces it with urgency. ===== In all three, the GM presents the Sedgelands as: ===== * politically marginal, * economically useful, * morally compromised, * and beneath the notice of the crown (for now). Crucially: No one there is framed as a “natural ally.” Everyone is provisional. ===== None of the campaigns start with: ===== * a claim to land, * a noble alliance, * or a declaration against the usurper. Instead, the first opportunity is something like: * securing food, horses, or coin, * dealing with bandits or mercenaries, * protecting (or exploiting) a local trade route, * inserting themselves into an existing dispute. This keeps the Claimant politically undefined. ===== This is subtle but important. ===== The GM doesn’t say: : They say, effectively: : The players then create the Sortie by asking questions during Recon. That’s why the book can afford to be vague: the Sortie is co-authored. ===== In every first session: ===== * factions appear through named NPCs with wants, * not as abstract houses with clocks. Example patterns: * a merchant who can’t guarantee safety, * a mercenary captain who wants payment now, * a local lord whose authority is thin and contested. Only after the Sortie do these crystallize into factions. ==== You’re worried that: ==== : What the actual plays show is this: ===== It should: ===== * matter locally, * have clear short-term stakes, * but not require a public stance on legitimacy, loyalty, or succession. Think: survival before sovereignty. ==== Here is the pattern all three games implicitly follow. ==== ===== Something like: ===== * “You don’t have enough coin to keep your retinue fed.” * “Your presence has drawn attention; hiding is no longer free.” * “Someone knows who you are and wants leverage.” This makes action mandatory without defining ideology. ===== A single NPC who: ===== * can solve the immediate problem, * but at a cost, * and is not obviously good or bad. This NPC is the first hook, not the Sortie. ===== Instead of presenting Sorties, present: ===== * rumors, * tensions, * partial information. Let the players ask: * “Who controls this?” * “Who loses if we intervene?” * “What happens if we don’t?” The Sortie objective emerges naturally. ===== In the actual plays: ===== * success always solves a problem and creates a new obligation, * failure still reveals something important about the political landscape. That’s why the Domain waits until after session 1: you don’t know yet what kind of rulers they are. ==== This isn’t an omission. It’s a design stance. ==== Rebel Crown assumes: * the first session is about tone calibration, * not strategic positioning. If the book gave you a “starter Sortie,” it would imply: : The actual plays avoid that trap completely. ==== If your first session: ==== * establishes a clear ally, * names a primary enemy, * or grants a Holding, you’ve probably gone too big. The correct scale is: : Get them dirty before you let them be righteous. Once that first Sortie resolves, then the Domain phase suddenly makes sense—because it’s reacting to lived consequences, not abstract choices. That’s the real trick the actual plays are pulling, quietly and effectively.
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