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Openai/69455fcd-3258-800e-8ab5-5999a6dccb3c
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=== Assistant: First, quick English fixes straight, no sugar-coating: === First, quick English fixes (straight, no sugar-coating): * “Elder's scrolls online devs communicate.” → “ESO devs’ communication.” * “Translate this PR language communicate to human” → “Translate this PR language into plain English.” * “what conclusions … can we foreseen” → “what conclusions … can we foresee.” Now the human, blunt translation and what it really means for ESO’s future. ==== Plain-English translation (no PR fog) ==== ===== 1. “2025 was a transition year” ===== Translation: 2025 was a mess. We broke things, shipped weak content, and failed to fix old problems while telling you we were “transitioning.” ===== 2. “Writhing Wall failed, subclassing hurt class identity” ===== Translation: We pushed half-baked systems into the live game without fully understanding the consequences. Balance and class fantasy suffered, and we know it. ===== 3. “We hear you. We agree.” ===== Translation: Player complaints were accurate. We can’t dismiss them anymore because engagement, trust, or metrics dropped enough to hurt. ===== 4. “We’ll focus on core game, not just the next big thing” ===== Translation: The old model (yearly flashy Chapters to sell hype) is no longer working reliably. We need to stabilise the base game to stop player erosion. ===== 5. “Leadership changes, retooled teams, new processes” ===== Translation: Internal restructuring happened. Some people left or were moved. Pipelines were inefficient or outdated. This slowed content and caused inconsistency. ===== 6. “Seasons replace yearly Chapters” ===== Translation: The annual mega-expansion model is dead. It’s too risky, too slow, and too expensive for current returns. ===== 7. “Optional Overland Difficulty” ===== Translation: We finally admit ESO’s overworld has been braindead easy for years, and we’re trying to fix that without alienating casuals. ===== 8. “We’ll test more, communicate more, iterate with feedback” ===== Translation: We’ll use players as early testers more openly because internal QA + closed testing didn’t catch big failures. ===== 9. “Next decade of ESO” ===== Translation: ESO is not being sunset. But it is being re-engineered to survive long-term with lower risk and steadier output. ==== What you can realistically foresee about ESO’s future ==== ===== ✅ What is likely to happen ===== # Smaller but more frequent content drops Less cinematic hype, more incremental systems and fixes. # More conservative design Fewer wild experiments like subclassing without long public testing first. # Heavy focus on “core systems” - Combat tuning - Class identity cleanup - PvP maintenance (not revolution) - QoL debt repayment # ESO becomes more “live-service stable” Less ambition, fewer disasters, slower evolution. # Overland difficulty splits Casual players keep easy mode. Veterans finally get friction and rewards. ===== ⚠️ What this also quietly implies (important) ===== # ESO is past its growth phase This is retention mode, not expansion mode. # Risk appetite is lower Don’t expect radical redesigns or bold new pillars. Expect safety. # “Listening to players” = filtering loud, actionable feedback They will not follow forum consensus. They’ll cherry-pick what aligns with metrics. # PvP will be patched, not reborn Enough to keep it alive. Not enough to make it central again. # If Seasons fail, ESO enters maintenance decline This is a pivot attempt. Not a guaranteed win. ==== Bottom line (brutally honest) ==== * ESO is not dying, but it is course-correcting under pressure. * This is what studios do when a long-running MMO stops justifying big annual bets. * If they execute well: ESO stabilises and survives many more years. * If they don’t: ESO slowly fossilises into a comfort MMO with diminishing ambition. If you want, next we can: * dissect why subclassing was doomed from a systems perspective, or * predict which player groups will benefit and which will quietly leave, or * analyse whether “Seasons” usually succeed or fail in MMOs based on precedent.
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