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Openai/6904e1b3-b1d4-8007-b938-da625cb3f2bb
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=== Assistant: That’s a really sharp realization. === That’s a really sharp realization. ⚡ Yes — if you prioritize functional systems first and leave fidelity/optimization aside, you’re doing two critical things: # You move from invisible progress → visible progress. - Even if the terrain looks blocky, or the movement feels stiff, you already have a world to walk in. - Essence is expressed through functionality, not polish. # You break the perfection paralysis. - Fidelity and optimization can swallow years. - Functionality gives you a working skeleton that you can expand or refine later. # You unlock reuse. - Once you have functional systems (world gen, car physics, character movement), you can reuse them across many games. - Fidelity can be layered on only where needed, instead of everywhere. Here’s a possible hierarchy of focus for your systems: * Core Generators → terrain, structures, objects. * Basic Physics / Interaction → movement, collisions, driving, picking things up. * Persistence → saving/loading states, rules for world consistency. * Minimal Expression → crude visuals, placeholder sound, enough to feel alive. Only after these exist should fidelity and optimization even be considered. Think of it like building an organism: * Skeleton (structure + movement). * Nervous system (interaction). * Organs (systems). * Skin & features (fidelity/optimization). You don’t need a perfect skin to know the creature is alive. Would you like me to sketch a step-by-step plan for how you could approach this “functionality-first” path for your systems, so that within a few months you’d have something alive, even if rough?
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