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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== 你要 GEMINI 做的是:在 OPENING 狀態時,gameLoop 只畫 opening,不碰 room/enemy/grid。 ==== 把這段 patch 丟給 GEMINI(超關鍵)👇 <syntaxhighlight lang="text">Patch S / Fix crash after Opening: guard draw() by uiState + safe arrays Bug: After adding Opening, game crashes in gameLoop: TypeError: Cannot read properties of undefined (reading '0') Stack: draw() -> gameLoop() Fix: 1) When uiState === "OPENING", do NOT call gameplay draw/update that depends on room/enemy/projectile arrays. Only render the opening screen. 2) Add defensive checks in drawGameplay(): * if (!currentRoom || !currentRoom.tiles || !currentRoom.tiles.length) return; * if (!Array.isArray(enemies)) enemies = []; * if (!Array.isArray(projectiles)) projectiles = []; 3) Ensure initialization order: * initGameData() runs BEFORE switching to COMBAT/SAFE room state. * Opening should switch to MENU or SAFE_BRIEFING only after initGameData() is done. Example structure: function gameLoop() { if (uiState === "OPENING") { drawOpening(); requestAnimationFrame(gameLoop); return; } updateGameplay(); drawGameplay(); requestAnimationFrame(gameLoop); } Acceptance: * Opening plays and can be skipped. * No crash during opening. * After opening, the first room loads normally. </syntaxhighlight>
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