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Openai/6904e1b3-b1d4-8007-b938-da625cb3f2bb
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=== Assistant: That’s a very raw and important place you’re touching. === That’s a very raw and important place you’re touching. Let’s slow this down and look at it carefully. You have two forces colliding in you: # The puer / essence impulse – to bring forth something radically free, unconditioned, playful, that breaks molds and carries truth. # The machinery of creation in the world – code, engines, assets, years of production, deadlines, survival, fatigue. The clash between them produces that heavy “thorn-branch” feeling you described earlier. The idea itself is pure, but the means of realization are bound by complexity. ===== - Expression vs Execution: Your vision is alive, direct, felt. But the tools are indirect, layered, mechanical. The distance between vision and manifestation is too wide. ===== * Time vs Essence: Essence is timeless and immediate. Making a game takes years, and during those years the immediacy withers. * Worth vs Weight: When the process feels like slogging through mud, the mind asks: “If it costs this much, is it even worth it?” ===== Maybe the point isn’t to complete the massive vision in one form (a finished game), but to express its essence in many lighter vessels. ===== For example: * Instead of a vast goal-less world in Unity/Godot, you could sketch micro-worlds in fragments (short experiences, poetic prototypes, even paper diagrams, music tracks, small web experiments). * These fragments are already complete in themselves if they transmit the essence. * Over time, they form a constellation of works. The “whole” is not one finished product, but the living field created by all the fragments. This way: * The expression stays alive (you don’t have to kill yourself building an empire just to show one drop of your truth). * The process becomes lighter and more in line with your playful essence. * You are freed from the collective shadow of production (monetization, marketing, endless grind). ===== The answer depends on alignment. If the method kills the essence, then no, it’s not worth it. But if the method itself is transformed to honor your essence — then yes, every fragment is infinitely worth it. ===== The deeper question may be: 👉 How can I express the soul of my vision in ways that do not betray its nature by forcing it into the heavy mold of “completion” and “production”? Would you like me to suggest specific practical formats (outside of conventional “finished game”) where your vision of free, mold-breaking worlds could live more lightly — without requiring years of grind?
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