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Openai/692e9127-f13c-800a-8bd6-4bf3c4a385c8
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=== Assistant: This change only affects one thing. === This change only affects one thing. You increased the βpackage β common moduleβ chance. So every number that depends on common modules or shards improves by the same factor. Old per package: 1.2% New per package: 1.6% Factor increase: 1.6 / 1.2 = 4 / 3 β 1.33 So: β’ Common modules per wave go up by about 33%. β’ Shards per wave go up by about 33%. β’ Waves and runs needed per level go down to about 75% of what they were. Below are the updated numbers for both cases: # Using your observed drop behavior (more realistic) # Using the βofficialβ 19% skip and 78% package numbers ==== 1. Using your observed data (the realistic branch) ==== From your run: * Waves: 3732 * Packages: 1934 * So packages per wave β 1934 / 3732 β 0.5182 ===== 1.1. Per wave probabilities ===== Old module chance per wave (1.2% per package): * p(module per wave) = 0.5182 Γ 0.012 β 0.00622 New module chance per wave (1.6% per package): * p(module per wave) = 0.5182 Γ 0.016 β 0.00829 So: * Old: about 0.622% of waves give a common module. * New: about 0.829% of waves give a common module. ===== 1.2. Expected common modules per run ===== 4500-wave run * Old: β 27.98 modules * New: β 37.31 modules Call it: β’ Old: about 28 modules β’ New: about 37 modules 5500-wave run * Old: β 34.20 modules * New: β 45.60 modules So: β’ Old: about 34 modules β’ New: about 46 modules 9000-wave run * Old: β 55.97 modules * New: β 74.62 modules So: β’ Old: about 56 modules β’ New: about 75 modules ===== 1.3. Shards per wave and per run ===== Each module gives 18 shards. Old shards per wave: * 0.00622 Γ 18 β 0.112 shards per wave New shards per wave: * 0.00829 Γ 18 β 0.149 shards per wave So: 4500-wave run * Old: 0.112 Γ 4500 β 504 shards * New: 0.149 Γ 4500 β 672 shards 5500-wave run * Old: β 616 shards * New: β 821 shards 9000-wave run * Old: β 1007 shards * New: β 1343 shards ===== 1.4. Waves and runs needed for +1 level (3800 shards) ===== Cost per level: 3800 shards. Old waves per level: * 3800 / 0.112 β 33,948 waves New waves per level: * 3800 / 0.149 β 25,461 waves So the upgrade cuts the wave requirement to about 75% of the old value. Convert to runs: At 4500 waves per run * Old shards per run: β 504 β’ Runs per level: 3800 / 504 β 7.54 runs * New shards per run: β 672 β’ Runs per level: 3800 / 672 β 5.66 runs So 7β8 runs drop to about 5β6 runs per level. At 5500 waves per run * Old: 3800 / 616 β 6.17 runs * New: 3800 / 821 β 4.63 runs So about 6 runs drop to about 5 runs. At 9000 waves per run * Old: 3800 / 1007 β 3.77 runs * New: 3800 / 1343 β 2.83 runs So just under 4 runs drop to just under 3 runs. Summary for the realistic branch: * Modules per run increase by one third. * Shards per wave and per run increase by one third. * Runs needed per level drop by about one quarter. ==== 2. Using the βofficialβ mechanics (19% skip, 78% package) ==== Here the game behaves exactly as described: * Skip chance: 19% * Not skipped: 81% * Package on a non skipped wave: 78% * So packages per wave: 0.81 Γ 0.78 = 0.6318 ===== 2.1. Per wave module chance ===== Old: * p(module per wave) = 0.6318 Γ 0.012 β 0.00758 New: * p(module per wave) = 0.6318 Γ 0.016 β 0.01011 ===== 2.2. Modules per run ===== 4500-wave run * Old: 4500 Γ 0.00758 β 34.12 modules * New: 4500 Γ 0.01011 β 45.49 modules 5500-wave run * Old: β 41.70 modules * New: β 55.60 modules 9000-wave run * Old: β 68.23 modules * New: β 90.98 modules ===== 2.3. Shards and waves per level ===== Shards per wave: * Old: 0.00758 Γ 18 β 0.1365 shards * New: 0.01011 Γ 18 β 0.1820 shards Waves per level: * Old: 3800 / 0.1365 β 27,845 waves * New: 3800 / 0.1820 β 20,884 waves Again the same pattern: about one third more shards per wave, about one quarter fewer waves per level. ==== What this means in plain terms ==== Using your real observed rates: * Old: about 7β8 runs of 4500 waves per level. * New: about 5β6 runs of 4500 waves per level. Or: * Old: about 3.8 runs of 9000 waves per level. * New: about 2.8 runs of 9000 waves per level. If you tell me how many high end modules and how many levels you want on each, I can translate this into a total βgrind budgetβ with the upgrade vs without it.
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