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==== Total swarm: 101510^{15}1015 monsters. ==== Super-ultra-tanks (1000-hit units): 11000×1015=1012 monsters\frac{1}{1000} \times 10^{15} = 10^{12} \text{ monsters}10001×1015=1012 monsters Assume (for simplicity) everyone else is 2-hit: * Normals: 1015−1012≈9.99×101410^{15} - 10^{12} \approx 9.99\times10^{14}1015−1012≈9.99×1014 Hits needed: * Normals: 9.99×1014×2≈2.0×10159.99\times10^{14} \times 2 \approx 2.0\times10^{15}9.99×1014×2≈2.0×1015 * 1000-hit units: 1012×1001≈1.0×101510^{12} \times 1001 \approx 1.0\times10^{15}1012×1001≈1.0×1015 (roughly) Total ≈ 3.0 × 10¹⁵ hits Baseline all-2-hit case was 2.0 × 10¹⁵ hits → so again, about 50% more total damage required (similar to the 1/100 with 100 hits case). So pure numbers-wise, you’ve bumped the total “HP” of the swarm by ~50% again. But now the tankiness is more concentrated in fewer units (1 in 1000 instead of 1 in 100). That changes how they’re used.
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