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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== 你們最近剛做了「事件式對話」與「不在戰鬥中顯示訊息」對吧? ==== 那就很容易出現這種狀況: # 你把原本的 comms box 拿掉/改 id 但 renderComms() 還在找舊的 #commsBox(或類似 id) # 場景切換時 UI 先被清掉(innerHTML 重建) 但 gameLoop 還在跑,還在寫那個已經被移除的 DOM # Safe room / boss room 用不同 UI layout 某些房間根本沒有 comms 元件,但程式沒有 guard 這不是「GEMINI撐不住」——這是前端工程常見的 null reference 😂🔧
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