Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
freem
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Openai/696e303b-9f9c-8001-b1df-6fcfc3f35a2c
(section)
Add languages
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== ### ==== Re-enable Humanoid Alien Races, even if you never use it. Not Pawnmorpher yet. Just HAR. Why this works: * HAR defines base race infrastructure * Other mods (including VE stuff) assume those defs exist * Your save still references alien race types somewhere * Right now those references resolve to null You don’t need alien pawns. You just need the definitions to exist so map gen stops returning null. This is the “load the missing DLL so the program stops crashing” fix. After enabling HAR: * Load save * Do not generate new maps immediately * Save, quit, reload * Then try entering a site again If the insect map gen stops crashing, you’ve confirmed the diagnosis. ===== If you absolutely refuse to load HAR: ===== * Go to VFE Insectoids mod settings * Disable anything related to: - World map insects - Insect-controlled sites - Insect map generation - Hive surroundings You’re trying to stop InsectMapGenDef.DoMapGen from ever running. This keeps the mod loaded (so existing stuff doesn’t explode) but prevents the broken code path. This works sometimes. Not guaranteed. ===== Inside VFE Insectoids: ===== * Locate hive surroundings / creep / structure ThingDefs * Temporarily remove or comment them out * Leave insects and factions intact This forces SpawnHiveSurroundings to spawn nothing, avoiding the null. It’s ugly. It’s effective. Backup first. ===== This save has crossed from “recoverable with cleanup” into “recoverable only by restoring dependencies”. ===== Removing Pawnmorpher and HAR mid-save didn’t break things instantly — it delayed the explosion until map generation touched those ghosts. That explosion just happened.
Summary:
Please note that all contributions to freem are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 (see
Freem:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)