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Openai/6952a1d0-7e3c-8003-a3f6-55806826a464
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==== Open the install directory and look for obvious tells: ==== '' Unity: UnityPlayer.dll, GameAssembly.dll, ''.assets, globalgamemanagers '' Unreal: ''.pak, UE4/UE5 folders, Binaries/Win64, Content * Custom engine: less obvious, but you’ll still see big asset containers and DLLs Also look for: * Mods/ folder (free win) * config files: .ini, .json, .xml, .cfg * scripting languages: .lua, .py, .js * asset bundles / archives (pak, bundle, arc, etc.) AI use: paste folder listings + a couple filenames into an LLM and ask: “Based on these files, what engine/modding style is likely, and what mod entry points usually exist?”
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