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==== You still have: ==== * ~66,668 shots per second * Each shot = insane KE (500 kt+ TNT equivalent) So raw damage isn’t the problem. The problems are: # Target allocation # Overkill on tanks # Swarm geometry and dodging ===== You want to: ===== * Tag every normal at least twice. * Tag every super-elite 101 times. * Not waste 500 kt-equivalent hits on a unit that already has “lethal” lined up. That’s a massive bookkeeping problem: * You need to track: - Which targets are already hit, and how many times. - Which are highest priority (e.g., closest to breaking through). * The hive mind is actively trying to make this hard: - Mixing normals + elites in complex patterns. - Rotating damaged supers out of your main LOS. - Decoying with elite-heavy clusters. ===== Super-elites are huge sponges: ===== * If they cluster, one shell might damage multiple at once (AOE), which helps. * But if they spread out, you start spending: - 100+ massive shots per unit - Just to take down 1% of the swarm. If your AI isn’t extremely efficient, you might: * Pour a ridiculous fraction of your fire into super-elites. * While normals accumulate and pressure you from other directions. ===== In space, super-elites can form: ===== * Shells around the rest: - Layers of super-elites on the outside - Squishier units behind them * Your shots mostly hit the shell first. * Only when enough super-elites drop do inner layers become exposed. So they can stretch the fight out, giving the swarm more time to: * Surround you * Probe angles your guns have trouble covering * Overwhelm your target-tracking capacity.
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