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=== Assistant: Alright, now you’ve added ultra-boss units into the swarm 😅 === Alright, now you’ve added ultra-boss units into the swarm 😅 New setup on their side: * Normal monsters: - Take 2 hits to die. * “Elites” (previous): 1/50 could tank 10 hits. * Now: Super-elites: - 1 out of 100 can tank 100 hits, die on the 101st. * All still: - Dodge capable - Hive mind coordinated You still have: * 4× 500 mm guns in space * ~66,668 rounds/sec total * 1% c shells, infinite ammo/durability, recoil solved, self-powered. Let’s see how much nastier this actually is. ==== Total monsters: 101510^{15}1015. ==== Assume this breakdown (to match your “1/100 = 100-hit” condition): * Super-elites: 1/100 → 1015×1100=101310^{15} \times \frac{1}{100} = 10^{13}1015×1001=1013 * The remaining 99/100 could be: - All 2-hit “normals” (to keep it simple), or - Mixed with 10-hit ones too. I’ll first do the simple case: ===== - Normals: 99100×1015=9.9×1014\frac{99}{100} \times 10^{15} = 9.9\times10^{14}10099×1015=9.9×1014 ===== Hits needed: * Normals: 9.9×1014×2=1.98×10159.9\times10^{14} \times 2 = 1.98\times10^{15}9.9×1014×2=1.98×1015 * Super-elites: 1013×101≈1.01×101510^{13} \times 101 \approx 1.01\times10^{15}1013×101≈1.01×1015 Total hits: 1.98×1015+1.01×1015≈2.99×10151.98\times10^{15} + 1.01\times10^{15} \approx 2.99\times10^{15}1.98×1015+1.01×1015≈2.99×1015 Compare to baseline where everyone was 2-hit (no elites): * That would’ve been 2×10152 \times 10^{15}2×1015 hits. * Now: ~3×10153 \times 10^{15}3×1015 hits → about 50% more total damage required. So just by adding 1% ultra-tanks, you’ve bumped the total work by ~50%. But that’s only the math part. ==== With hive mind, those 1% super-elites are strategic pieces, not random buff dudes: ==== They’ll be used as: * Mobile bunkers: - Put them in front of big groups. - They soak your first dozens of hits while normals hide behind them. * Shield walls: - Super-elites form layers in front of critical directions of attack. * Distraction units: - They deliberately draw fire away from vulnerable parts of the swarm. - You keep pumping hits into something that still has 80 hp left. That means, tactically: * A big chunk of your fire might be going into super-elites too early, while: - Squishier enemies slip through less-covered vectors. * If your targeting isn’t smart, your effective kill rate drops hard, even though you have insane DPS. ==== You still have: ==== * ~66,668 shots per second * Each shot = insane KE (500 kt+ TNT equivalent) So raw damage isn’t the problem. The problems are: # Target allocation # Overkill on tanks # Swarm geometry and dodging ===== You want to: ===== * Tag every normal at least twice. * Tag every super-elite 101 times. * Not waste 500 kt-equivalent hits on a unit that already has “lethal” lined up. That’s a massive bookkeeping problem: * You need to track: - Which targets are already hit, and how many times. - Which are highest priority (e.g., closest to breaking through). * The hive mind is actively trying to make this hard: - Mixing normals + elites in complex patterns. - Rotating damaged supers out of your main LOS. - Decoying with elite-heavy clusters. ===== Super-elites are huge sponges: ===== * If they cluster, one shell might damage multiple at once (AOE), which helps. * But if they spread out, you start spending: - 100+ massive shots per unit - Just to take down 1% of the swarm. If your AI isn’t extremely efficient, you might: * Pour a ridiculous fraction of your fire into super-elites. * While normals accumulate and pressure you from other directions. ===== In space, super-elites can form: ===== * Shells around the rest: - Layers of super-elites on the outside - Squishier units behind them * Your shots mostly hit the shell first. * Only when enough super-elites drop do inner layers become exposed. So they can stretch the fight out, giving the swarm more time to: * Surround you * Probe angles your guns have trouble covering * Overwhelm your target-tracking capacity. ==== It depends on how smart your side is. ==== ===== - You: - Track hit counts per target. - Prioritize normals that are close/half-dead. - Hit super-elites only as much as necessary and at the right time. ===== * You can: - Use AOE patterns so each shot damages multiple enemies. - Focus super-elites only once normals are thinned in that region. - Coordinate all 4 guns to trap the swarm in kill-boxes, forcing them into concentrated fire. Then: * The 50% extra total hp is just extra time, not a total game-changer. * Given enough time and ammo (which you have), you still grind them down. * It’s an ugly, long fight, but the array is still terrifyingly strong. ===== - Just shooting closest targets or densest clusters? ===== * Hive mind will: - Put super-elites in all those spots. - Use them as bullet magnets. * Your effective kill rate on normals might drop dramatically. * More normals survive longer → more angles of attack → higher odds of some part of the swarm breaking through and reaching the guns. In that case: : ==== Your story now is: ==== * You: - 4 relativistic mega-cannons - Infinite ammo, star-level power - Potentially godlike targeting * Them: - Enormous numbers - Dodging + hive mind - A small but critical slice of massive tanks (100-hit super-elites) So: * The fight is no longer about raw power. You win that trivially. * It’s about: - Information: Can you tell who’s who and track hits? - Strategy: Can you prevent them from using tanks as shields optimally? - Time: Can you kill them all before some critical fraction makes it into range to damage or overwhelm your platforms? If we assume: * You’ve got the same “sci-fi level” tech they do (ultra-advanced targeting, sensors, computation), then I’d say: : If you want, we can next add one more twist: * like “they can regenerate slowly” or * “some can reflect shots,” and see how that war evolves tactically.
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