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==== ### ==== # Volume denial Even with dodging, your array: * Can saturate huge volumes of space with relativistic shells. * If monsters have to pass through those volumes, many will get tagged—twice. Think of it like: : # Predictive fire Hive mind = predictable in another way: * They coordinate optimally. * That means their movement has structure. * Good AI / targeting can: - Learn their maneuver patterns. - Predict how they’ll dodge. - Aim where their dodge will take them, not their current location. With enough computation, your guns can: * Fire “corridors” of shots into the future path of the swarm. * Turn dodging into a trap: dodging one shell sends them into another. # Crossfire from multiple guns With 4 guns in an array: * You can attack from multiple angles. * A dodge that gets a monster away from Gun A may line it up for Gun B. * Hive mind can coordinate… but they still have to move bodies through space. You control how hot that space gets. ===== They get good chances if: ===== * They stay at max range, constantly dancing at the edge of your effective radius. * They spread so thin that your per-second kill rate becomes too low to stop them all. * They sacrifice some to saturate your sensors, while others sneak through blind spots. If they’re not forced to close with you (e.g., they’re just trying to leave the system), they might evade total annihilation.
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