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=== Assistant: 17-11-25 03:09 === 17-11-25 03:09 GPT-5.1 Thinking Got you. You’re asking: : Short answer: * Yes, if the “circle” is an orbit around a star (like the Sun or Alpha Cen). * No, if you mean a passive, fuel-free loop floating in the middle of the interstellar gulf. That part of space has nothing to orbit around, so you need continuous propulsion, not just a ‘comet-style’ coast. Let’s separate the two regimes. ==== This is physically straightforward: ==== * At departure, your full generational ship accelerates outward. * At some distance, you detach a huge depot module (your “comet half”). * You adjust its velocity so it ends up on a big, stretched elliptical orbit around the Sun that: - dips into the inner system every X centuries - swings out far into the outer system along roughly the same outbound corridor the ark ship takes. That depot-half can be: * a shielded hulk full of frozen water, fissile material, structural metals, seed banks; * powered by long-life reactors + passive systems; * “cometified” by using its water as low-thrust reaction mass to tweak its orbit. Then: * Early on, other missions can rendezvous with this depot as it swings through the inner system. * On a longer horizon, your first generational ship might intersect it once on the way out (if you’ve timed orbits and burns carefully). So: Solar-system scale loop? Yes. It’s just orbital mechanics plus a big, dumb, automated supply ship. ==== Here’s where physics blocks you. ==== Between stars: * There’s no central mass to give you a natural Keplerian loop. * An object with no thrust just moves in a straight line in the galactic frame. * To “go in a circle” across the gap you need continuous propulsion or some external field to orbit. So your options are: ===== - Once it leaves the Sun’s hill sphere, it’s basically on a near-straight escape trajectory. ===== * It will not loop back and re-cross the same line unless it falls into another star’s gravity well. * You can aim it so it passes through some region, but not circle there on its own. So no simple comet-like repeat loop in mid-gap. ===== In hard-ish sci-fi, you could say: ===== * The “comet-half” is a slow cycler: - it has low but continuous thrust (fusion drive, beam-driven sail, etc.); - it follows a long-period engine-driven cycle that roughly shuttles between the two stars, or oscillates around their barycenter. But that’s no longer “we turned half our ship into a rock on a nice orbit.” That’s a second starship: * its own reactors * its own guidance * its own propellant chain In which case, conceptually, you haven’t made “half a comet”; you’ve created a logistics cycler that happens to be slower and more massive than the main ark. ==== If we keep it as grounded sci-fi: ==== # Inside Solar System / origin system - Yes, you can peel off a huge depot section and put it on a long-period orbit. - It becomes a returnable “comet station”: other missions can visit when it comes back around. - This matches your “they don’t have to die, they can come back on the remaining supplies” pattern: ships go out, seed, return. # Inside destination system (Alpha Cen) - Once you arrive and have infrastructure, you can do the same: - detach hulks into long orbits around Alpha Cen A/B; - those become local comet-like depots. # Across the interstellar gulf - You cannot rely on passive comets “circling” in empty space. - Any depot in mid-gap must be: - either a one-way dead drop (you fire it along the same corridor and it drifts forever), or - an actively propelled logistics craft (a slow, heavy cycler ship). So the clean, honest answer: : If you want, next step we can sketch a two-component architecture: * Core ark (straight-ish interstellar trajectory) * Bound “comet depot” in the origin system that supports multiple waves of outbound missions and maybe one last refuel of the ark as it exits the Sun’s reach.
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